NotMz's repositories
CloudsDemo
A small demo for volumetric clouds, SDF mesh and noise based ocean
Simple_Shader_Baker
bake shader result into single texture
Unity-Fake-SSS-
Fake SSS Shader with realtime GI support
CurlNoiseFlow
Some Test
FurRendering
FurRendering Test
Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
SomeTestofScreenSpaceShadow
did some test and check on unity builtin screen space shadow
Unity-SimpleClearCoat
Simple ClearCoat with surface shader
ACE-GroupTexEditor
ACE GroupTexEditor (Render mode)
AceLikeFlying
AceLike flying mode in UE4 with pure Blueprint
ACupOfWater
trying to simulate water in cup with tricks
com.newblood.lightdata
Enables access to internal LightingDataAsset information.
ExtendStandard
扩展Unity的Standard PBR
GPURaytracingNextYear
Trying to implement raytrace & rasterization hybrid
HandDrawing
Some hand draw practice
MarchCube_JobSystem_Test
A Test for implement marchCube with jobSystem (original code from justin)
OpenAo
OpenAo source code
PostEffectStencilTest
Test stencil test in post effect
RayTracingInTomorrow
RayTracing practice in Unity
StochasticSSR
Some Test
Unity-MinMax-Mipmap
try to implement 1D Min-Max Mipmaps with unity
Unity_SSR_Test
just practice implement SSR effect from scratch