NotMz's repositories

CloudsDemo

A small demo for volumetric clouds, SDF mesh and noise based ocean

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Simple_Shader_Baker

bake shader result into single texture

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Unity-Fake-SSS-

Fake SSS Shader with realtime GI support

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CurlNoiseFlow

Some Test

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FurRendering

FurRendering Test

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Game-Programmer-Study-Notes

:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

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SomeTestofScreenSpaceShadow

did some test and check on unity builtin screen space shadow

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Unity-SimpleClearCoat

Simple ClearCoat with surface shader

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ACE-GroupTexEditor

ACE GroupTexEditor (Render mode)

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AceLikeFlying

AceLike flying mode in UE4 with pure Blueprint

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ACupOfWater

trying to simulate water in cup with tricks

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com.newblood.lightdata

Enables access to internal LightingDataAsset information.

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ExtendStandard

扩展Unity的Standard PBR

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GPURaytracingNextYear

Trying to implement raytrace & rasterization hybrid

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HandDrawing

Some hand draw practice

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MarchCube_JobSystem_Test

A Test for implement marchCube with jobSystem (original code from justin)

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OpenAo

OpenAo source code

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PostEffectStencilTest

Test stencil test in post effect

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RayTracingInTomorrow

RayTracing practice in Unity

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SRP_Test

some practice on srp

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StochasticSSR

Some Test

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Unity-MinMax-Mipmap

try to implement 1D Min-Max Mipmaps with unity

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Unity_SSR_Test

just practice implement SSR effect from scratch

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