Coding Nomad (hamu77)

hamu77

Geek Repo

Location:Canada

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Coding Nomad's repositories

UEFI-Tuts

EFI for OS Development from scratch

Language:CLicense:MITStargazers:13Issues:0Issues:0

Awesome-3D-Programming

:ice_cube: Collection of the most awesome learning resources on 3D programming in Computer Graphics, Digital Realities (AR/VR/XR) and Machine Learning (CV, GDL) in the form of tutorials, videos and books.

License:GPL-3.0Stargazers:0Issues:0Issues:0

awesome-modern-cpp

A collection of resources on modern C++

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BookContainer

旨在学习,共同进步。

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coding-interview-university

A complete computer science study plan to become a software engineer.

License:CC-BY-SA-4.0Stargazers:0Issues:0Issues:0

computer-science

:mortar_board: Path to a free self-taught education in Computer Science!

License:MITStargazers:0Issues:0Issues:0

cpp-resources

C++ Learning Resources

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CppCoreGuidelines

The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++

License:NOASSERTIONStargazers:0Issues:0Issues:0

cpplinks

A categorized list of C++ resources.

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CPU-Raytracer

Whitted Style CPU Raytracer using SIMD

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cs61c

Hi, I'm a student self-learning CS61C(Summer 2020). This repository contains my work on CS61C labs and projects, if you find something mistake, please tell me or put it on Issues. Welcome communication!

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Dynamic-Parkour-System

Dynamic Parkour System is a FREE plugin for Unity that allows anyone to import any model and have an already working controller with parkour capabilities like in Assassin's Creed games.

License:GPL-3.0Stargazers:0Issues:0Issues:0

filament

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

License:Apache-2.0Stargazers:0Issues:0Issues:0

free-programming-books

:books: Freely available programming books

License:NOASSERTIONStargazers:0Issues:0Issues:0

FTXUI

:computer: C++ Functional Terminal User Interface. :heart:

License:MITStargazers:0Issues:0Issues:0

game-programming-patterns-demo

A repo of small demos that assemble some of the well-known design patterns in Unity development to support the ebook "Level up your code with game programming patterns"

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GameNetworkingResources

A Curated List of Game Network Programming Resources

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gameplay

Open-source, cross-platform, C++ game engine for creating 2D/3D games.

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GPU-Raytracer

GPU Raytracer from scratch in C++/CUDA

License:MITStargazers:0Issues:0Issues:0

math

🧮 Path to a free self-taught education in Mathematics!

License:MITStargazers:0Issues:0Issues:0

OpenGL

OpenGL 3 and 4 with GLSL

License:Apache-2.0Stargazers:0Issues:0Issues:0

os-tutorial

How to create an OS from scratch

License:BSD-3-ClauseStargazers:0Issues:0Issues:0

overgrowth

Open Source codebase of the game Overgrowth by Wolfire Games LLC

Language:C++License:Apache-2.0Stargazers:0Issues:0Issues:0

ozz-animation

Open source c++ skeletal animation library and toolset

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ReGoap

Generic C# GOAP (Goal Oriented Action Planning) library with Unity3d examples

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resources

Graphics Programming Resources List

License:CC0-1.0Stargazers:0Issues:0Issues:0

Ultimate-2D-Controller

A great starting point for your 2D controller. Making use of all the hidden tricks like coyote, buffered actions, speedy apex, anti grav apex, etc

Language:C#License:MITStargazers:0Issues:0Issues:0

vk_mini_path_tracer

A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.

License:Apache-2.0Stargazers:0Issues:0Issues:0

VolumeTiledForwardShading

A demo that I created for my Master thesis that demonstrates a rendering technique called Volume Tiled Forward Shading. This technique is based on Tiled and Clustered Forward Shading (Olsson, 2012)

License:MITStargazers:0Issues:0Issues:0

VulkanRenderer

Deferred Renderer using Vulkan

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