Coding Nomad (hamu77)

hamu77

Geek Repo

Location:Canada

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Coding Nomad's repositories

data-oriented-design

A curated list of data oriented design resources.

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gameplay

Open-source, cross-platform, C++ game engine for creating 2D/3D games.

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ubisoft-laforge-animation-dataset

Ubisoft La Forge - Animation Dataset

License:NOASSERTIONStargazers:0Issues:0Issues:0

SimpleVoxelEngine

A simple voxel engine written from the ground up in C++ and OpenGL

License:MITStargazers:0Issues:0Issues:0

DIYDoom

An attempt to understand how DOOM engine works

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UEFI-Tuts

EFI for OS Development from scratch

License:MITStargazers:0Issues:0Issues:0

foolrenderer

A tiny software renderer implemented from scratch without the use of graphics API, used to understand how GPUs work.

License:MITStargazers:0Issues:0Issues:0

GPU-Raytracer

GPU Raytracer from scratch in C++/CUDA

License:MITStargazers:0Issues:0Issues:0

vk_mini_path_tracer

A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.

License:Apache-2.0Stargazers:0Issues:0Issues:0

os-tutorial

How to create an OS from scratch

License:BSD-3-ClauseStargazers:0Issues:0Issues:0

DOGE-Game-Engine

DOGE Game Engine (Digital Open Game Engine)

License:BSD-2-ClauseStargazers:0Issues:0Issues:0

C-Compilation-process-Workshop

C++ Compilation process Workshop

License:NOASSERTIONStargazers:0Issues:0Issues:0
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Design-Patterns-For-Unity

Demonstrates Different Programming Design Patterns In Unity

License:MITStargazers:0Issues:0Issues:0

OpenGL

OpenGL 3 and 4 with GLSL

License:Apache-2.0Stargazers:0Issues:0Issues:0

unrimp

Unified renderer implementation ("Un r imp")

License:MITStargazers:0Issues:0Issues:0

VulkanRenderer

Deferred Renderer using Vulkan

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cs61c

Hi, I'm a student self-learning CS61C(Summer 2020). This repository contains my work on CS61C labs and projects, if you find something mistake, please tell me or put it on Issues. Welcome communication!

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CPU-Raytracer

Whitted Style CPU Raytracer using SIMD

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ImplementingUsefulAlgorithms

Code from Implementing Useful Algorithms in C++ by Dmytro Kedyk

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cpp-resources

C++ Learning Resources

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BookContainer

旨在学习,共同进步。

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obbg

a block/voxel-based game

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Unity-Built-in-Shaders

Unity Built in Shaders

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XNAGameStudio

The Education library from the Xbox Live Indie games repository, valuable for MonoGame Developers for advanced samples

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Exile

Handmade voxel engine

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water-resources

Resources for water rendering

License:MITStargazers:0Issues:0Issues:0

VulkanRenderer-1

Basic renderer to be used as a starting project for the game physics book series

License:CC0-1.0Stargazers:0Issues:0Issues:0

Dynamic-Parkour-System

Dynamic Parkour System is a FREE plugin for Unity that allows anyone to import any model and have an already working controller with parkour capabilities like in Assassin's Creed games.

License:GPL-3.0Stargazers:0Issues:0Issues:0

VolumeTiledForwardShading

A demo that I created for my Master thesis that demonstrates a rendering technique called Volume Tiled Forward Shading. This technique is based on Tiled and Clustered Forward Shading (Olsson, 2012)

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