Coding Nomad's repositories
data-oriented-design
A curated list of data oriented design resources.
gameplay
Open-source, cross-platform, C++ game engine for creating 2D/3D games.
ubisoft-laforge-animation-dataset
Ubisoft La Forge - Animation Dataset
SimpleVoxelEngine
A simple voxel engine written from the ground up in C++ and OpenGL
DIYDoom
An attempt to understand how DOOM engine works
UEFI-Tuts
EFI for OS Development from scratch
foolrenderer
A tiny software renderer implemented from scratch without the use of graphics API, used to understand how GPUs work.
GPU-Raytracer
GPU Raytracer from scratch in C++/CUDA
vk_mini_path_tracer
A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.
os-tutorial
How to create an OS from scratch
DOGE-Game-Engine
DOGE Game Engine (Digital Open Game Engine)
C-Compilation-process-Workshop
C++ Compilation process Workshop
Design-Patterns-For-Unity
Demonstrates Different Programming Design Patterns In Unity
OpenGL
OpenGL 3 and 4 with GLSL
unrimp
Unified renderer implementation ("Un r imp")
VulkanRenderer
Deferred Renderer using Vulkan
cs61c
Hi, I'm a student self-learning CS61C(Summer 2020). This repository contains my work on CS61C labs and projects, if you find something mistake, please tell me or put it on Issues. Welcome communication!
CPU-Raytracer
Whitted Style CPU Raytracer using SIMD
ImplementingUsefulAlgorithms
Code from Implementing Useful Algorithms in C++ by Dmytro Kedyk
cpp-resources
C++ Learning Resources
BookContainer
旨在学习,共同进步。
obbg
a block/voxel-based game
Unity-Built-in-Shaders
Unity Built in Shaders
XNAGameStudio
The Education library from the Xbox Live Indie games repository, valuable for MonoGame Developers for advanced samples
Exile
Handmade voxel engine
water-resources
Resources for water rendering
VulkanRenderer-1
Basic renderer to be used as a starting project for the game physics book series
Dynamic-Parkour-System
Dynamic Parkour System is a FREE plugin for Unity that allows anyone to import any model and have an already working controller with parkour capabilities like in Assassin's Creed games.
VolumeTiledForwardShading
A demo that I created for my Master thesis that demonstrates a rendering technique called Volume Tiled Forward Shading. This technique is based on Tiled and Clustered Forward Shading (Olsson, 2012)