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godotengine
/
godot-cpp
C++ bindings for the Godot script API
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1506
Watchers:
52
Issues:
696
Forks:
460
godotengine/godot-cpp Issues
Compile Error with Ref<IntervalTweener>
Closed
a day ago
Comments count
2
Unable to catch error message
Closed
3 days ago
Comments count
1
Output parameters generated as `const` references
Updated
3 days ago
Comments count
5
Godot-cpp fails to generate vsproj when vsproj=yes. command is ignored
Updated
4 days ago
Comments count
1
_process behavior of GDExtension classes in editor and when added as child
Closed
6 days ago
Comments count
8
Node added with add_child inside GDExtension class does not get _process called
Closed
6 days ago
Comments count
1
ImporterMesh generate_lods doesn't produce lods
Updated
6 days ago
Comments count
1
GDExtension Bindings libraries built with SCons and CMake differ when built with MSVC
Updated
15 days ago
Implement PackedVector4Array
Closed
16 days ago
Comments count
1
Attempting to rotate a vector by a quaternion in GDExtension
Closed
19 days ago
Comments count
3
Mac Editor Crash When Exposing Resource in Inspector from GDExtension
Updated
20 days ago
Comments count
4
Global godot-type variable cause crash and load gdextension failed
Updated
25 days ago
Comments count
2
Runtime classes cannot be cast_to from non runtime classes
Updated
25 days ago
Comments count
2
Not declare _bind_methods() may be cause not call "_ready()"
Closed
a month ago
Comments count
5
When register a Abstract Class using GDREGISTER_CLASS(), compiled without error
Closed
a month ago
Comments count
1
is_finite function missing from Basis, Vector2, Vector3, etc.(about 11 classes should have it)
Closed
a month ago
Comments count
3
New godot node TileMapLayer not export
Closed
a month ago
Comments count
2
PackedStringArray returning ungrouped characters after loading from a resource
Closed
a month ago
Comments count
4
WorkerThreadPool expose add_template_group_task and add_template_task
Updated
a month ago
Comments count
4
Instantiate class using its String name
Closed
a month ago
Comments count
2
Error when playing back sound from gdextension using web target
Updated
a month ago
Comments count
6
using gdextension:register a class extend TileMap,add some layers,then delete a layers ,consle log:"editor/editor_inspector.cpp:1742 - Could not find a function to move arrays elements for class my tileMap. Register a move element function using EditorData::add_move_array_element_function"
Closed
a month ago
Comments count
3
Using vscode can't debug the extension in windows c++
Updated
2 months ago
Comments count
1
`GDCLASS` requires the exposed class name to match the C++ class name.
Closed
2 months ago
Comments count
4
Couldn't read OBJ file, it seems to be binary, corrupted, or empty
Closed
2 months ago
Comments count
4
Potential issues with Android builds?
Updated
2 months ago
Comments count
1
`Control::gui_input` is not exposed
Updated
2 months ago
Comments count
3
Basis is wrong, Different results in GDExtension vs GDScript
Closed
2 months ago
Comments count
3
Extending a class(A) from class(B) from a GDExtension(C) defined class results in Could not found(B)
Updated
2 months ago
BitField::clear_flag() doesn't compile
Closed
2 months ago
Crash when trying to call virtual method without return value
Closed
3 months ago
Where is BIND_THEME_ITEM
Updated
3 months ago
Comments count
4
long Link times for initial build, or modifications to the api, please support the mold linker
Updated
3 months ago
Array operator [] slower than GDscript
Closed
3 months ago
Comments count
1
Image: expose mipmap related methods
Closed
3 months ago
Comments count
2
Node pointers can't be passed into UtilityFunctions::is_instance_valid() to check if they have not been freed; is something needed for this?
Updated
3 months ago
Comments count
1
Windows frees node children before class destructor in some cases, leading to UAF when addressing children in destructor
Closed
3 months ago
Comments count
2
Calling Variant() dereferences freed and invalid object pointers, leading to potential use-after-frees.
Closed
3 months ago
Comments count
2
HeightMapShape3D Functions set_map_data and get_map_data with error
Closed
3 months ago
Comments count
5
Compilation error: call to 'abs' is ambiguous
Updated
4 months ago
Comments count
1
Instance derived from Object deleting all its children before destruction
Updated
4 months ago
Comments count
2
string length type inconsistency
Closed
4 months ago
Comments count
4
Default values for arguments are in wrong order
Closed
4 months ago
Comments count
5
Variant::Operation::OP_POWER is missing
Closed
4 months ago
Comments count
1
SCons warning message with custom variables
Updated
4 months ago
Comments count
5
Confusing error message when signal calls callable with wrong number of arguments
Closed
5 months ago
Comments count
3
Control virtual methods are not dispatched properly in a multi-tiered custom class hierarchy
Updated
5 months ago
Comments count
2
Dictionary class is missing key methods
Updated
5 months ago
Comments count
7
Printing via std::cout crashes the project
Closed
5 months ago
Comments count
4
Try to use godot::thread, std::thread, std::async, to copy the yield(gdscripts)/await(c#) ?
Closed
5 months ago
Comments count
2
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