ImporterMesh generate_lods doesn't produce lods
Redcroft opened this issue · comments
Richard DW Redcroft commented
Godot version
4.2.2
godot-cpp version
4.2
System information
NixOS, Ryzen 3950X
Issue description
I have an ImporterMesh which brings in surfaces just fine, but after adding all the surfaces and trying to generate lods, none are generated
Steps to reproduce
importer_mesh->generate_lods(UtilityFunctions::deg_to_rad(25), UtilityFunctions::deg_to_rad(60), Array());
UtilityFunctions::print(importer_mesh->get_mesh()->_surface_get_lods(0));
no lods are generated, and the print debug is just { }
.
Minimal reproduction project
A Thousand Ships commented
This isn't likely to be unique to godot-cpp, please make sure this only occurs with extension and not GDScript or C#, if it does occur with those please report over here
A Thousand Ships commented
Closing due to lack of response, if you provide the requested information this can be reopened