gcgikas / Unity-Procedural-Landscapes

This project is a landscape generator for creating procedural terrains in the Unity Engine. The landscape themselves are a collection of vertices with heights assigned using Perlin Noise. From there, mountains are shaped through the simulation of hydraulic erosion.

Repository from Github https://github.comgcgikas/Unity-Procedural-LandscapesRepository from Github https://github.comgcgikas/Unity-Procedural-Landscapes

This repository is not active

About

This project is a landscape generator for creating procedural terrains in the Unity Engine. The landscape themselves are a collection of vertices with heights assigned using Perlin Noise. From there, mountains are shaped through the simulation of hydraulic erosion.


Languages

Language:C# 100.0%