Nikolay Galko's repositories
BlendELF
BlendELF is a 3d game engine for rapid prototyping and game & virtual reality creation.
dynamiclightmaps
An OpenGL application written in C that demonstrates dynamic lightmaps.
Gibbed.MassEffect3
Tools & code for use with Mass Effect 3.
gl4
A small library for working with OpenGL 4
gl4_samples_rus
Примеры использования OpenGL 4 на русском языке
gpufrustum
Parallel (multiple frustum / multiple cullable entities) Frustum culling implementation on the GPU using CUDA
hesperus
The early version of my 3D map editor and game engine project, now known as hesperus2 since I ported it to CMake.
libdds
libdds is a library for operating DDS textures. It is able to load DXT1-5 compressed textures, pack/unpack them with different compression algorythms and so on.
LibGizmo
Gizmo control library for 3D object manipulation (4x4 matrix)
libtask
a fork of http://code.google.com/p/libtask/
lua2c
convert Lua source code into an equivalent C source code written in terms of Lua C API calls
modern-opengl-prezo
HTML Slideshow on Modern OpenGL
MonkSWF
A flash file (SWF) parser and viewer using OpenVG as the backend. Written in C++. (If you are looking for further development of this project contact me here at github)
Octree
Octree library in C++
openal-svn-mirror
A one-time mirror of the full Creative OpenAL SVN repository
OpenGL-Timestamp-Profiler
A simple CPU/GPU OpenGL-based profiler
Professional_iOS_AugmentedReality
Professional iOS Augmented Reality book (Apress). Code samples
quake3-ios
Port of Quake 3 Arena to iOS
RibbonControl
Winforms Ribbon
smaa-opengl
SMAA OpenGL demo
spacepart
Frustum culling with an octree and depth sorting with a mergeable heap priority queue
temporal-lightfield-reconstruction
Open source Git repository for the SIGGRAPH 2011 paper "Temporal Light Field Reconstruction for Rendering Distribution Effects"