Nikolay Galko's repositories
VoxelConeTracing
An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/~eisemann/publications/Crassin2011VoxelGlobalPG/VoxelGI_EG-pg2011-sub.pdf)
ogreenet
An ENet wrapper for the Ogre3D graphics engine
MRecast
recast navigation and detour navmesh integration for Maratis
CharacterCreator
C++ and Ogre3D
InputControlSystem-SDL2
InputControlSystem port to SDL, forked from http://sourceforge.net/projects/oics/
tinystl
Tiny (as in minimal) implementation of some core STL functionality
webgl-deferred-irradiance-volumes
An implementation of deferred irradiance volumes in WebGL
pbrt-v2
Source code for the version of pbrt described in the second edition of "Physically Based Rendering"
ogre-ffmpeg-videoplayer
ffmpeg video player, OGRE window output, SDL audio, AV sync, multithreaded
Match-3-Game
A Match-3-Game … based on a super nice tutorial at iphonegametutorials.com
opengl-freetype
opengl-freetype
ssgi
Screen space global illumination demo: SSAO vs SSDO
3d
OpenGL rendering engine
of-DeferredRendering
OpenGL 2.1/GLSL 1.20 deferred rendering implementation in openFrameworks
LuaCxx
C++ wrapper for lua interpretator.
asaot
AngelScript Ahead Of Time compiler
octree-opengl
A minimalist, structure-free, OpenGL C++ implementation of an octree
libProfiler
Profile your c++ code
HydraX
A water modeling and rendering library for Ogre3D
MIngEd
Maratis3D Ingame Editor
sce_vectormath
SIMD optimized operations on 3d and 4d vectors, 3x3 and 4x4 matrices and quaternions for SSE, PPU and SPU
vfs
A http friendly stream based vfs system for node.js
blender_io_scene_unigine
Unigine importer and exporter for Blender
Alternativa3DExamples
Examples for Alternativa3D Flash 3D engine
async_tutorial
C++11 std::async
OpenGL-Examples
A collection of simple single file OpenGL examples
GLSL-Live-Editor
GLSL live code shader editor