Nikolay Galko's repositories
Example code for the OpenGL Shading Language Cookbook
Update for Angular 14
OpenAL-MOB is a fork of openAL that supports Head Related Transfer Functions. This will help game developers build games that sound great through any pair of headphones or any of the JAMBOX speakers with LiveAudio playback enabled.
Efficient and clean text rendering for OpenGL
A simple octree with good commenting for learning how octrees work.
Local emulator for Amazon Cognito
Clone of the EASTL library taken from http://gpl.ea.com/
Windows Runner for Gitlab CI
Horizon Based Ambient Occlusion
HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.
Welcome to the Learn OpenGL ES project home page! This project is a repository for the lessons and tutorials over at http://www.learnopengles.com/
Source code for the light scattering sample
Fast, flexible and simple GUI.
Ogre android game example
OpenGL Development Cookbook (book code with build and configuration fixes)
OpenGL ES 3.0 Programming Guide Sample Code
Outdoor Light Scattering Sample
Runtime-Compiled C++ is a way to reliably make major changes to your C++ code at runtime and see the results immediately.
Visual Studio 2010 plugin to integrate MinGW, Clang and Emscripten to the VS IDE.
X-Ray Engine 1.5