GWEN - GUI Without Extravagant Nonsense
OpenGL Development Cookbook (book code with build and configuration fixes)
libRocket - The HTML/CSS User Interface library
Horizon Based Ambient Occlusion
Source code for the light scattering sample
Outdoor Light Scattering Sample
Efficient and clean text rendering for OpenGL
Example code for the OpenGL Shading Language Cookbook
Visual Studio 2010 plugin to integrate MinGW, Clang and Emscripten to the VS IDE.
Generic Effect system for Graphic API's (OpenGL and DirectX)
Clone of the EASTL library taken from http://gpl.ea.com/
Tiny tree virtual file system - a small C++ library for app-internal VFS support. Like PhysicsFS.
Cloud Rendering Sample
Welcome to the Learn OpenGL ES project home page! This project is a repository for the lessons and tutorials over at http://www.learnopengles.com/
OpenGL ES 3.0 Programming Guide Sample Code
OpenAL-MOB is a fork of openAL that supports Head Related Transfer Functions. This will help game developers build games that sound great through any pair of headphones or any of the JAMBOX speakers with LiveAudio playback enabled.
Windows Runner for Gitlab CI
A mmog engine of server.
Ogre android game example
HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.
RakNet is a cross platform, open source, C++ networking engine for game programmers.
Fast, flexible and simple GUI.
TinyXML2 is a simple, small, efficient, C++ XML parser that can be easily integrating into other programs.
Runtime-Compiled C++ is a way to reliably make major changes to your C++ code at runtime and see the results immediately.
X-Ray Engine 1.5
Lighthouse3d Very Simple Libs