fwzhuang's repositories
Gaia
Gaia Physics Engine
TinyVBD
A tiny version of VBD, focused on mass spring strand simulation.
GPU_IPC
This is the first fully GPU Optimized IPC framework
An-Eigenanalysis-of-Angle-Based-Deformation-Energies
The source code of the paper An Eigenanalysis of Angle-Based Deformation Energies
cloth-manipulation
Cloth manipulation through simulation with C-IPC
rNonRigid
Provides rigid and non-rigid surface registration/correspondence algorithms.
zeno
ZEn NOde system - a simulation & rendering engine in nodes
SPH_Taichi
A high-performance implementation of SPH in Taichi.
FastMassSpring
A modified implementation for fast mass spring systems based on Siggraph Asia 2013 Paper "Fast Simulation of Mass-Spring Systems"
opencloth
A collection of source codes implementing cloth simulation algorithms in OpenGL
NeRF-Factory
An awesome PyTorch NeRF library
HOBAKv1
A Library for Squashing Things
Codim-IPC
Source Codes for Codimensional Incremental Potential Contact (C-IPC)
fluid-engine-dev
Fluid simulation engine for computer graphics applications
mediapipe
Cross-platform, customizable ML solutions for live and streaming media.
mocap4face
A free, multiplatform SDK for real time facial motion capture using blendshapes, and rigid head pose in 3D space from any RGB camera, photo, or video.
GeometricTools
A collection of source code for computing in the fields of mathematics, geometry, graphics, image analysis and physics.
knitsketching
Knit Sketching's open source implementation
wrapd-2d
A reference implementation of "WRAPD: Weighted Rotation-aware ADMM for Parameterization and Deformation" written in C++. This code supports 3D -> 2D surface parameterization.
meshroom
3D Reconstruction Software
STAR
ECCV2020 - Official code repository for the paper : STAR - A Sparse Trained Articulated Human Body Regressor
ChromaEngine
Open Source Game Engine
IPC
Incremental Potential Contact (IPC) is for robust and accurate time stepping of nonlinear elastodynamics. IPC guarantees intersection- and inversion-free trajectories regardless of materials, time-step sizes, velocities, or deformation severity.
frankmocap
A Strong and Easy-to-use Single View 3D Hand+Body Pose Estimator
PBR
An implementation of physically based shading model & image based lighting in various graphics APIs.
delfem2
Research prototyping framework for physics simulation written in C++
MotioNet
A deep neural network that directly reconstructs the motion of a 3D human skeleton from monocular video [ToG 2020]