fwzhuang

fwzhuang

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fwzhuang's repositories

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ChromaEngine

Open Source Game Engine

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cloth-manipulation

Cloth manipulation through simulation with C-IPC

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Codim-IPC

Source Codes for Codimensional Incremental Potential Contact (C-IPC)

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delfem2

Research prototyping framework for physics simulation written in C++

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FastMassSpring

A modified implementation for fast mass spring systems based on Siggraph Asia 2013 Paper "Fast Simulation of Mass-Spring Systems"

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fluid-engine-dev

Fluid simulation engine for computer graphics applications

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frankmocap

A Strong and Easy-to-use Single View 3D Hand+Body Pose Estimator

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Gaia

Gaia Physics Engine

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GeometricTools

A collection of source code for computing in the fields of mathematics, geometry, graphics, image analysis and physics.

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GPU_IPC

This is the first fully GPU Optimized IPC framework

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HOBAKv1

A Library for Squashing Things

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IPC

Incremental Potential Contact (IPC) is for robust and accurate time stepping of nonlinear elastodynamics. IPC guarantees intersection- and inversion-free trajectories regardless of materials, time-step sizes, velocities, or deformation severity.

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knitsketching

Knit Sketching's open source implementation

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mediapipe

Cross-platform, customizable ML solutions for live and streaming media.

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meshroom

3D Reconstruction Software

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mocap4face

A free, multiplatform SDK for real time facial motion capture using blendshapes, and rigid head pose in 3D space from any RGB camera, photo, or video.

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MotioNet

A deep neural network that directly reconstructs the motion of a 3D human skeleton from monocular video [ToG 2020]

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NeRF-Factory

An awesome PyTorch NeRF library

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opencloth

A collection of source codes implementing cloth simulation algorithms in OpenGL

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OpenGraphic

Graphic Engine & Game Engine lists

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PBR

An implementation of physically based shading model & image based lighting in various graphics APIs.

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rNonRigid

Provides rigid and non-rigid surface registration/correspondence algorithms.

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SPH_Taichi

A high-performance implementation of SPH in Taichi.

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STAR

ECCV2020 - Official code repository for the paper : STAR - A Sparse Trained Articulated Human Body Regressor

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TinyVBD

A tiny version of VBD, focused on mass spring strand simulation.

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wrapd-2d

A reference implementation of "WRAPD: Weighted Rotation-aware ADMM for Parameterization and Deformation" written in C++. This code supports 3D -> 2D surface parameterization.

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zeno

ZEn NOde system - a simulation & rendering engine in nodes

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