fdtdev's starred repositories

xNode

Unity Node Editor: Lets you view and edit node graphs inside Unity

NavMeshComponents

High Level API Components for Runtime NavMesh Building

Language:C#License:MITStargazers:2980Issues:193Issues:0

UtinyRipper

GUI and API library to work with Engine assets, serialized and bundle files

UnityARFoundationEssentials

AR Foundation examples created with Unity and ARKit

Language:C#License:MITStargazers:776Issues:41Issues:25

guid-based-reference

A component for giving Game Objects a GUID and a class to create references to objects in any Scene by GUID

Language:C#License:NOASSERTIONStargazers:612Issues:39Issues:16

DotsUI

Unity engine DOTS UI solution

Language:C#License:MITStargazers:402Issues:24Issues:0

First-Person-Controller-VeryHotShark

This is a project where im trying to create a quite generic first person controller that can be use in different games and extended for your own needs. I started this project because i wanted to create a controller for my walking simulator game so that's why controller fits better with this genre. I Also use a free extension from Unity Store called Naughty Attributes to help me keep this project nice and tidy.

Language:C#License:MITStargazers:345Issues:21Issues:16

UnityNativeCollision

SAT Collision in C# for Unity3D Burst Compiler

Language:C#License:MITStargazers:251Issues:23Issues:2

Unity3d-QuadTree-Collision-Detection

QuadTree and Collision Detection Systems for Unity3d

Language:C#License:MITStargazers:181Issues:9Issues:1

PlasticTween

Tween Library for Unity3D(ECS+JOBS)

Language:C#License:MITStargazers:176Issues:16Issues:4
Language:ASPLicense:MITStargazers:150Issues:7Issues:0

Unity-2D-Pathfinding-Grid-ECS-Job

ECS Burst Job System 2D Pathfinding

DynamicRagdoll

Runtime customizable ragdolls in Unity. With transitions to and from animated states.

activelogic-cs

Behavior Trees and Case Logic for C#7

Language:C#License:AGPL-3.0Stargazers:106Issues:4Issues:80

xgoap

Goal oriented action planning beyond GOAP

Language:C#License:MITStargazers:73Issues:8Issues:56

Unity2D-Quadtree-Collision-Detection-System

基于四叉树的快速易用的U2D碰撞检测系统

Language:C#License:NOASSERTIONStargazers:71Issues:6Issues:1

gists

Utilities and samples that don't warrant their own repo

Language:C#License:MITStargazers:51Issues:5Issues:0

ProjectorBasedDecalSystemInUnity

A decal system designed for FPS games for use within the Unity3D game engine.

Language:C#License:MITStargazers:48Issues:4Issues:0

ScriptableObjectDropdown

Dropdown for ScriptableObjects

Language:C#License:MITStargazers:46Issues:5Issues:3

Unity-Asset-Reference-Finder

An asset reference finder for asset heavy projects

Language:C#License:MITStargazers:45Issues:5Issues:0

skinned-mesh-combiner

A Skinned Mesh Combiner that doesn't require actual skinned meshes as inputs

Language:C#License:MITStargazers:44Issues:2Issues:2

Readme

Readme component for Unity, attachable to any GameObject to document what you can't in a script or the file system.

Language:C#License:MITStargazers:39Issues:6Issues:22

ScriptableObjectMultiSelectDropdown

Multi Select Dropdown for ScriptableObjects

Language:C#License:MITStargazers:25Issues:4Issues:0

UnityCreatePopup

Replacement for builtin Unity `Create` Context menu - now it is a window with search bar

Language:C#License:MITStargazers:22Issues:4Issues:0

CollisionDetector

CollisionDetector improves collision detections in you Unity Project

Language:C#Stargazers:13Issues:3Issues:0

CombineSubmesh

SkinnedMeshRendererで同じマテリアルを参照しているサブメッシュをまとめるUnityエディタ拡張

Language:C#License:MITStargazers:11Issues:1Issues:0

better-project-window

Enhanced Unity3D project window.

Language:C#License:MITStargazers:10Issues:3Issues:0

UnityValidateHierarchy

Script that calls OnValidate when changes are made in the hierarchy of an object. Used for Health Pro & Additive Save System

Language:C#License:MITStargazers:8Issues:1Issues:0

CollisionEvents

Generic collision event component for Unity

Language:C#Stargazers:2Issues:2Issues:0

GamePhysicsEngine

This repository contains a custom physics game engine created using C# in Unity 2017.

Language:C#Stargazers:1Issues:2Issues:0