fdtdev's starred repositories
NavMeshComponents
High Level API Components for Runtime NavMesh Building
UtinyRipper
GUI and API library to work with Engine assets, serialized and bundle files
UnityARFoundationEssentials
AR Foundation examples created with Unity and ARKit
guid-based-reference
A component for giving Game Objects a GUID and a class to create references to objects in any Scene by GUID
First-Person-Controller-VeryHotShark
This is a project where im trying to create a quite generic first person controller that can be use in different games and extended for your own needs. I started this project because i wanted to create a controller for my walking simulator game so that's why controller fits better with this genre. I Also use a free extension from Unity Store called Naughty Attributes to help me keep this project nice and tidy.
UnityNativeCollision
SAT Collision in C# for Unity3D Burst Compiler
Unity3d-QuadTree-Collision-Detection
QuadTree and Collision Detection Systems for Unity3d
PlasticTween
Tween Library for Unity3D(ECS+JOBS)
Unity-2D-Pathfinding-Grid-ECS-Job
ECS Burst Job System 2D Pathfinding
DynamicRagdoll
Runtime customizable ragdolls in Unity. With transitions to and from animated states.
activelogic-cs
Behavior Trees and Case Logic for C#7
Unity2D-Quadtree-Collision-Detection-System
基于四叉树的快速易用的U2D碰撞检测系统
ProjectorBasedDecalSystemInUnity
A decal system designed for FPS games for use within the Unity3D game engine.
ScriptableObjectDropdown
Dropdown for ScriptableObjects
Unity-Asset-Reference-Finder
An asset reference finder for asset heavy projects
skinned-mesh-combiner
A Skinned Mesh Combiner that doesn't require actual skinned meshes as inputs
ScriptableObjectMultiSelectDropdown
Multi Select Dropdown for ScriptableObjects
UnityCreatePopup
Replacement for builtin Unity `Create` Context menu - now it is a window with search bar
CollisionDetector
CollisionDetector improves collision detections in you Unity Project
CombineSubmesh
SkinnedMeshRendererで同じマテリアルを参照しているサブメッシュをまとめるUnityエディタ拡張
better-project-window
Enhanced Unity3D project window.
UnityValidateHierarchy
Script that calls OnValidate when changes are made in the hierarchy of an object. Used for Health Pro & Additive Save System
CollisionEvents
Generic collision event component for Unity
GamePhysicsEngine
This repository contains a custom physics game engine created using C# in Unity 2017.