Yizheng Dong's starred repositories

stable-diffusion-webui

Stable Diffusion web UI

Language:PythonLicense:AGPL-3.0Stargazers:137193Issues:1056Issues:7568

ComfyUI

The most powerful and modular diffusion model GUI, api and backend with a graph/nodes interface.

Language:PythonLicense:GPL-3.0Stargazers:44059Issues:347Issues:2616

sd-webui-controlnet

WebUI extension for ControlNet

Language:PythonLicense:GPL-3.0Stargazers:16620Issues:149Issues:1477

Game-Programmer-Study-Notes

:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

drei

🥉 useful helpers for react-three-fiber

Language:JavaScriptLicense:MITStargazers:8001Issues:54Issues:944

mobile-aloha

Mobile ALOHA: Learning Bimanual Mobile Manipulation with Low-Cost Whole-Body Teleoperation

Language:Jupyter NotebookLicense:MITStargazers:3704Issues:72Issues:15

PostProcessing

Post Processing Stack

Language:C#License:NOASSERTIONStargazers:3697Issues:971Issues:0

Real-Time-Rendering-4th-Bibliography-Collection

Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference

Language:HTMLLicense:MITStargazers:3464Issues:47Issues:115

AIShader

ChatGPT-powered shader generator for Unity

colour

Colour Science for Python

Language:PythonLicense:BSD-3-ClauseStargazers:2051Issues:87Issues:637

KlayGE

KlayGE is a cross-platform open source game engine with plugin-based architecture.

Language:C++License:GPL-2.0Stargazers:2045Issues:174Issues:201

UnityMeshSimplifier

Mesh simplification for Unity.

Language:C#License:MITStargazers:1688Issues:37Issues:41

UnityRenderStreaming

Streaming server for Unity

Language:C#License:NOASSERTIONStargazers:1283Issues:59Issues:313

Book-list-of-computational-geometry-and-computer-graphics

Must-read and classic books of computational geometry and computer graphics

unity-texture-packer

:hammer: Utility to combine color channels from different textures into a single output.

Language:C#License:MITStargazers:659Issues:32Issues:14

FogOfWar

unity下一种基于渲染可见区域的战争迷雾

Language:C#License:MITStargazers:487Issues:19Issues:7

Unity-InteriorMapping

Interior mapping shader for Unity with a sample scene. This is provided as is, for learning purpose. You can use it freely for your personnal or commercial projects

Language:GLSLLicense:MITStargazers:415Issues:34Issues:1

physically-based-api

A database of physically based values for CG artists.

Language:HTMLLicense:CC0-1.0Stargazers:384Issues:14Issues:8

Blender-Texel-Density-Checker

Blender Addon: Texel Density Checker

Language:PythonLicense:GPL-3.0Stargazers:357Issues:13Issues:26

TextureGenerator

3D and 2D Texture generation using the compute shaders within the Unity engine.

Language:C#License:MITStargazers:303Issues:14Issues:5

unity-volumetric-fog

A volumetric fog implementation in Unity.

Language:C#License:MITStargazers:271Issues:11Issues:2

Unity-AlembicToVAT

Alembic to VAT (Vertex Animation Texture) mini tool

Language:C#License:MITStargazers:268Issues:9Issues:6

TaTa

Shaders,Demos,and so on

smo-shaders

A collection of shaders to replicate those used in Super Mario Odyssey's Snapshot Mode.

Language:ShaderLabLicense:MITStargazers:203Issues:9Issues:2

Unity-PivotBaking

Pivot baking in unity

Language:ShaderLabLicense:MITStargazers:117Issues:6Issues:0

Collidable-Raymarching-Terrain

Real time generate collider mesh according shader, it is really useful when you want to interact with your raymarching scene

Language:C#License:MITStargazers:97Issues:11Issues:1

stable-diffusion-webui-normalmap-script

Normal Maps for Stable Diffusion WebUI

Language:MathematicaStargazers:16Issues:0Issues:0

Unity-FDG

Force Directed Graph tool using Unity Jobs System

Language:C#License:MITStargazers:6Issues:1Issues:0

PBR-White-Paper

⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)

License:MITStargazers:1Issues:0Issues:0