Yizheng Dong's starred repositories
stable-diffusion-webui
Stable Diffusion web UI
sd-webui-controlnet
WebUI extension for ControlNet
Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
mobile-aloha
Mobile ALOHA: Learning Bimanual Mobile Manipulation with Low-Cost Whole-Body Teleoperation
PostProcessing
Post Processing Stack
Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
UnityMeshSimplifier
Mesh simplification for Unity.
UnityRenderStreaming
Streaming server for Unity
Book-list-of-computational-geometry-and-computer-graphics
Must-read and classic books of computational geometry and computer graphics
unity-texture-packer
:hammer: Utility to combine color channels from different textures into a single output.
Unity-InteriorMapping
Interior mapping shader for Unity with a sample scene. This is provided as is, for learning purpose. You can use it freely for your personnal or commercial projects
physically-based-api
A database of physically based values for CG artists.
Blender-Texel-Density-Checker
Blender Addon: Texel Density Checker
TextureGenerator
3D and 2D Texture generation using the compute shaders within the Unity engine.
unity-volumetric-fog
A volumetric fog implementation in Unity.
Unity-AlembicToVAT
Alembic to VAT (Vertex Animation Texture) mini tool
smo-shaders
A collection of shaders to replicate those used in Super Mario Odyssey's Snapshot Mode.
Unity-PivotBaking
Pivot baking in unity
Collidable-Raymarching-Terrain
Real time generate collider mesh according shader, it is really useful when you want to interact with your raymarching scene
stable-diffusion-webui-normalmap-script
Normal Maps for Stable Diffusion WebUI
PBR-White-Paper
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)