eboatwright / labrat.rs

A simple grid-based A* implementation in Rust

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labrat.rs

A simple grid-based A* implementation in Rust.
And just like a real labrat, it's not very fast and not meant for pathfinding out catacombs if you know what I mean.

Usage

# ./Cargo.toml
labrat = { git = "https://github.com/eboatwright/labrat.rs" }
// ./main.rs
use labrat::*;

fn main() {
	let mut pathfinder = Pathfinder::new(
		(0.0, 0.0), // start coords
		(10.0, 8.0), // end coords

		vec![ // map: 0 = nothing, 1 = wall
			vec![0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0],
			vec![0, 0, 1, 0, 1, 1, 1, 1, 1, 0, 0],
			vec![0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0],
			vec![0, 1, 1, 0, 1, 0, 1, 0, 0, 0, 0],
			vec![0, 1, 0, 0, 1, 0, 1, 1, 1, 0, 1],
			vec![0, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0],
			vec![0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0],
			vec![1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1],
			vec![0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0],
		],

		999, // The max number of steps the pathfinder is allowed
	);

	pathfinder.find_path(); // creates a Vec<(f32, f32)> of all the coordinates from start to end
	println!("{:?}", pathfinder.path);
	// This get's the next position
	println!("{:?}", pathfinder.path.pop().expect("Empty path"));
}

License

This project is under the MIT license.
Check the LICENSE file for more information.

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A simple grid-based A* implementation in Rust

License:MIT License


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