Mitchell Doughty (doughtmw)

doughtmw

Geek Repo

Company:University of Toronto | Intuitive Surgical

Location:SF Bay Area

Home Page:doughtmw.github.io

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Mitchell Doughty's starred repositories

yt-dlp

A feature-rich command-line audio/video downloader

Language:PythonLicense:UnlicenseStargazers:76245Issues:470Issues:7261

FanControl.Releases

This is the release repository for Fan Control, a highly customizable fan controlling software for Windows.

EverythingToolbar

Everything integration for the Windows taskbar.

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ffcv

FFCV: Fast Forward Computer Vision (and other ML workloads!)

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lsd_slam

LSD-SLAM

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gtsam

GTSAM is a library of C++ classes that implement smoothing and mapping (SAM) in robotics and vision, using factor graphs and Bayes networks as the underlying computing paradigm rather than sparse matrices.

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xenia-canary

Xbox 360 Emulator Research Project

Language:C++License:NOASSERTIONStargazers:1276Issues:68Issues:118

EldenRingFpsUnlockAndMore

A small utility to remove frame rate limit, change FOV, add widescreen support and more for Elden Ring

MeshApiExamples

Example project for Unity 2020.1 Mesh API improvements

Language:C#License:MITStargazers:683Issues:23Issues:8

libSGM

Stereo Semi Global Matching by cuda

Language:C++License:Apache-2.0Stargazers:597Issues:31Issues:69

psi

Platform for Situated Intelligence

Language:C#License:NOASSERTIONStargazers:529Issues:38Issues:171

UnityVolumeRendering

Volume rendering, implemented in Unity3D. Want to support the project? Donate a small sum to Save The Children(https://www.savethechildren.net/) or another charity, and send me a message, and I will be greatly motivated!

Language:C#License:MITStargazers:429Issues:18Issues:147

xrslam

OpenXRLab Visual-inertial SLAM Toolbox and Benchmark

Language:C++License:Apache-2.0Stargazers:418Issues:15Issues:28

TexturePaint

Painting directly in mesh textures in Unity 3d with shaders

Language:C#License:MITStargazers:345Issues:11Issues:7

hl2ss

HoloLens 2 Sensor Streaming.

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MixedReality-GraphicsTools-Unity

Graphics tools and components for developing Mixed Reality applications in Unity.

Language:C#License:MITStargazers:175Issues:13Issues:101

DefSLAM

DefSLAM: Tracking and Mapping of Deforming Scenes from Monocular Sequences. J.Lamarca, S. Parashar, A. Bartoli & J.M.M. Montiel

Language:Jupyter NotebookLicense:GPL-3.0Stargazers:103Issues:6Issues:12

sensel-api

Sensel API for communicating with Sensel devices.

Language:CLicense:MITStargazers:61Issues:20Issues:19

ut-thesis

University of Toronto thesis class for LaTeX

PassthroughMeasure

Use your Oculus Quest with Passthrough as a tape measure

Language:ShaderLabLicense:MITStargazers:53Issues:3Issues:2

NRSDK-MRTK-Samples

A sample project providing compatibility with NRSDK features such as hand tracking, to Microsoft's Mixed reality Toolkit (MRTK).

Language:C#License:MITStargazers:52Issues:0Issues:0

display-calibration-hololens

Point correspondence-based display calibration and ArUco marker tracking for the HoloLens 2.

psi-samples

Code samples that demonstrate how to use Microsoft's Platform for Situated Intelligence

Language:ShellLicense:NOASSERTIONStargazers:36Issues:9Issues:4

hmd-ego-pose

A single-shot learning-based approach to hand and object pose estimation, made available on a head-mounted display.

Monocular-Human-Pose-Estimation-Unity-Barracuda

RGB-based human pose estimation from a webcam in Unity using Vuforia and Barracuda with Pose-ResNet-50 and MiDaS

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