Dmytro Banin's repositories
Asynchronous-Programming-in-Rust
Asynchronous Programming in Rust, published by Packt
azcosmos-example
Simple example program using CRUD operations to interface with azcosmos based on https://github.com/Azure/azure-sdk-for-go/tree/main/sdk/data/azcosmos
bevy
A refreshingly simple data-driven game engine built in Rust
bevy_asset_loader
Modified version of https://github.com/NiklasEi/bevy_asset_loader
bevy_entity_pool
Re-usable entity pool for use in single-threaded contexts with exclusive world access.
bevy_mod_billboard
Billboard text and texture support for bevy
bevy_panorbit_camera
A simple pan and orbit camera for the Bevy game engine
bevy_rand
A plugin to integrate rand for ECS optimised RNG for the Bevy game engine.
bevy_sprite3d
Use sprites in a 3d bevy scene.
c2pa-rs
Rust SDK for the core C2PA (Coalition for Content Provenance and Authenticity) specification
egui_graphs
Interactive graph visualization widget for rust powered by egui and petgraph
erased-serde
Type-erased Serialize, Serializer and Deserializer traits
ghx_proc_gen
2D & 3D procedural generation with WFC/Model synthesis in Rust
glam-rs
A simple and fast linear algebra library for games and graphics
GP2
The rule-based graph programming language GP 2
indradb
A graph database written in rust
model-synthesis
Model synthesis is a technique for generating 2D and 3D shapes from examples.
petgraph
Graph data structure library for Rust.
plexus
Polygonal mesh processing.
prepona
A graph crate with simplicity in mind
relentless-revenge
A game made using bevy with a isometric map and pixel art
robust
Robust predicates for computational geometry
voronoice
A nice and fast way to construct 2D Voronoi Diagrams
wfc
Crates implementing the Wave Function Collapse algorithm