Dmytro Banin (dmyyy)

dmyyy

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Location:Seattle, WA

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Dmytro Banin's starred repositories

Weylus

Use your tablet as graphic tablet/touch screen on your computer.

Language:RustLicense:NOASSERTIONStargazers:6571Issues:56Issues:246

rustgym

Leetcode Solutions in Rust, Advent of Code Solutions in Rust and more

Language:RustLicense:MITStargazers:857Issues:19Issues:50

gxhash

The fastest hashing algorithm 📈

Language:RustLicense:MITStargazers:679Issues:6Issues:36

awesome-wgpu

A curated list of wgpu code and resources.

shadplay

Real-time wgsl visualisation tooling for educating oneself in the art of shader programming

Language:WGSLLicense:MITStargazers:274Issues:3Issues:28

seldom_state

Component-based state machine plugin for Bevy. Useful for AI, player state, and other entities that occupy different states.

Language:RustLicense:Apache-2.0Stargazers:169Issues:4Issues:1

bevy-tnua

A floating character controller for Bevy

Language:RustLicense:Apache-2.0Stargazers:154Issues:5Issues:44

plexus

Polygonal mesh processing.

Language:RustLicense:MITStargazers:153Issues:12Issues:40

obsidian-handwritten-notes

Obsidian Handwritten Notes Plugin

Language:TypeScriptLicense:MITStargazers:144Issues:6Issues:27

fast_voxel_traversal

Fast and simple voxel traversal algorithm through a 3D space partition.

Language:C++License:MITStargazers:133Issues:2Issues:9

bevy_entitiles

A 2d tilemap library for bevy. With many useful algorithms/tools built in.

Language:RustLicense:MITStargazers:128Issues:1Issues:13

Asynchronous-Programming-in-Rust

Asynchronous Programming in Rust, published by Packt

Language:RustLicense:MITStargazers:126Issues:4Issues:9

GDMC

This is the framework for the Generative Design in Minecraft Competition

Language:PythonLicense:ISCStargazers:95Issues:8Issues:4

bevy-async-task

Ergonomic abstractions to async programming in Bevy for all platforms.

Language:RustLicense:Apache-2.0Stargazers:45Issues:2Issues:0

bevy_procedural_grass

A plugin for bevy to generate grass

Language:RustLicense:Apache-2.0Stargazers:43Issues:3Issues:1

bevy_wind_waker_shader

A toon shader that looks like the one used for characters in The Legend of Zelda: The Wind Waker

Language:RustLicense:Apache-2.0Stargazers:36Issues:2Issues:0

ghx_proc_gen

2D & 3D procedural generation with WFC/Model synthesis in Rust

Language:RustLicense:Apache-2.0Stargazers:35Issues:1Issues:1
Language:RustLicense:MITStargazers:30Issues:2Issues:0

bevy_scroller

Scroller plugin for Bevy

Language:RustLicense:Apache-2.0Stargazers:26Issues:2Issues:2

bevy_camera_shake

A plugin for the Bevy game engine that adds camera shake to cameras.

Language:RustLicense:Apache-2.0Stargazers:22Issues:1Issues:2

bevy-rectray

A light-weight Anchor-Offset based 2D sprite rendering system for the bevy engine.

Language:RustLicense:Apache-2.0Stargazers:15Issues:0Issues:0

bevy_cells

Bevy library for gridded entity

Language:RustLicense:MITStargazers:13Issues:0Issues:0

gravylib

(WIP) Level up your shader game with the GPU + Rust advantage!

Language:RustLicense:NOASSERTIONStargazers:13Issues:1Issues:0

Bevy-integration-testing-toolkit

Tool for integration testing apps built in the bevy game engine.

Language:RustStargazers:11Issues:0Issues:0

bevy_trauma_shake

A Bevy plugin for shaking 2d cameras

Language:RustLicense:Apache-2.0Stargazers:8Issues:2Issues:2

bevy_fake_interior

Fake interior material for Bevy

Language:RustStargazers:4Issues:2Issues:0

MorkovChain-maptiler

A Rust library and app for procedurally generating tilemaps using Markov Chains

Language:RustLicense:Apache-2.0Stargazers:3Issues:1Issues:0

gpu_flow_fields

Gpu accelerated flow field simulator for the Bevy game engine.

Language:RustStargazers:2Issues:0Issues:0

pixel-art-aa

Example project using proposed pixel art anti aliasing feature

Language:RustStargazers:1Issues:0Issues:0