Dmytro Banin's starred repositories
awesome-wgpu
A curated list of wgpu code and resources.
seldom_state
Component-based state machine plugin for Bevy. Useful for AI, player state, and other entities that occupy different states.
obsidian-handwritten-notes
Obsidian Handwritten Notes Plugin
fast_voxel_traversal
Fast and simple voxel traversal algorithm through a 3D space partition.
bevy_entitiles
A 2d tilemap library for bevy. With many useful algorithms/tools built in.
Asynchronous-Programming-in-Rust
Asynchronous Programming in Rust, published by Packt
bevy-async-task
Ergonomic abstractions to async programming in Bevy for all platforms.
bevy_procedural_grass
A plugin for bevy to generate grass
bevy_wind_waker_shader
A toon shader that looks like the one used for characters in The Legend of Zelda: The Wind Waker
ghx_proc_gen
2D & 3D procedural generation with WFC/Model synthesis in Rust
bevy_scroller
Scroller plugin for Bevy
bevy_camera_shake
A plugin for the Bevy game engine that adds camera shake to cameras.
bevy-rectray
A light-weight Anchor-Offset based 2D sprite rendering system for the bevy engine.
bevy_cells
Bevy library for gridded entity
Bevy-integration-testing-toolkit
Tool for integration testing apps built in the bevy game engine.
bevy_trauma_shake
A Bevy plugin for shaking 2d cameras
bevy_fake_interior
Fake interior material for Bevy
MorkovChain-maptiler
A Rust library and app for procedurally generating tilemaps using Markov Chains
gpu_flow_fields
Gpu accelerated flow field simulator for the Bevy game engine.
pixel-art-aa
Example project using proposed pixel art anti aliasing feature