A Match 3 Puzzle Arcade Game for Mobile and PC – but with minimal distractions. Play match 3 the way it was intended.
[Game; Game Tech, Game Design]
Game Development Started: April 10, 2022
Made Using: Unreal Engine 4.27.2, Adobe Photoshop, Adobe Illustrator
- Game Website: dp.design/m3
- Game Privacy Policy: dp.design/m3/privacy
- Game License Information: dp.design/m3#license
- GitHub: github.com/derek-perry/m3
Minimal Match 3 is licensed under the GNU General Public License v3.0 (View the accompanying LICENSE file for more information on the "GNU General Public License v3.0" license.) If you use Minimal Match 3’s code, please retain the licenses of the files below which were used in the development of Minimal Match 3.
Font Used:
- Poppins by Indian Type Foundry (Copyright 2014-2019 Indian Type Foundry) (SIL Open Font License 1.1)
Music Audio Used:
- Johannes Brahms – Tragic Overture, Op. 81 by Musopen Symphony (Public Domain Mark 1.0)
- Felix Mendelssohn – The Hebrides (Fingal’s Cave), Op. 26 by Musopen Symphony (Public Domain Mark 1.0)
SFX Audio Used:
- Button_Hover (ogg) (“A_SFX_Hover”) by deadsillyrabbit (CC0 1.0 Universal)
- Pop (“A_SFX_Click”) by DuffyBro (CC0 1.0 Universal)
- cardSlide1 (“A_SFX_Tile-Take1”) by Kenney (CC0 1.0 Universal)
- cardSlide2 (“A_SFX_Tile-Take2”) by Kenney (CC0 1.0 Universal)
- cardSlide4 (“A_SFX_Tile-Take3”) by Kenney (CC0 1.0 Universal)
- cardSlide6 (“A_SFX_Tile-Take4”) by Kenney (CC0 1.0 Universal)
- chipLay1 (“A_SFX_Tile-Place1”) by Kenney (CC0 1.0 Universal)
- chipLay2 (“A_SFX_Tile-Place2”) by Kenney (CC0 1.0 Universal)
- chipsCollide1 (“A_SFX_Tile-Place3”) by Kenney (CC0 1.0 Universal)
- chipsCollide2 (“A_SFX_Tile-Place4”) by Kenney (CC0 1.0 Universal)
- chipsCollide3 (“A_SFX_Tile-Place5”) by Kenney (CC0 1.0 Universal)
- chipsCollide4 (“A_SFX_Tile-Place6”) by Kenney (CC0 1.0 Universal)
- chipsStack2 (“A_SFX_Tile-Place7”) by Kenney (CC0 1.0 Universal)
- drop_003 (“A_SFX_Interact1”) by Kenney (CC0 1.0 Universal)
- drop_002 (“A_SFX_Interact2”) by Kenney (CC0 1.0 Universal)
- error_005 (“A_SFX_Error1”) by Kenney (CC0 1.0 Universal)
- lowDown (“A_SFX_Error2”) by Kenney (CC0 1.0 Universal)
- powerUp2 (“A_SFX_Reward1”) by Kenney (CC0 1.0 Universal)