Vladislav Kantaev's starred repositories
FastNoiseLite
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
astc-encoder
The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.
FastNoise2
Modular node graph based noise generation library using SIMD, C++17 and templates
TerraForge3D
Cross Platform Professional Procedural Terrain Generation & Texturing Tool
NativeRenderingPlugin
C++ Rendering Plugin example for Unity
OffsetAllocator
Fast O(1) offset allocator with minimal fragmentation
NativeQuadtree
A Quadtree Native Collection for Unity DOTS
GodComplex
GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^
DanbaidongRP
ToonRenderPipeline Unity6 RayTracing
Unity-SpriteAssist
Unity Sprite mesh extension
ToyRenderPipeline
Custom deferred render pipeline with Unity SRP(Scriptable Render Pipeline)
NativeOctree
An Octree Native Collection for Unity DOTS
URP-VolumetricFog-ForwardPlus
Volumetric Fog Package for URP Forward+
URP-Simple-Per-Object-Motion-Blur
A simple implementation of a Per-object motion blur effect for Unity URP (v14+)
BrgContainer
The Unity BRG Container
Unity-BatchRendererGroup-Boids
A sample BRG project for the blog post @ https://gamedev.center
MeshOptimizer.NET
a .NET compatible P/Invoke wrapper around meshoptimizer
UnityDX12MingwTest
Unity DirectX 12 (D3D12) native plugin sample with Mingw-w64