Vladislav Kantaev (Delt06)

Delt06

Geek Repo

Company:Owlcat Games

Location:Belgrade, Serbia

Home Page:https://deltation.tatar/

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Vladislav Kantaev's starred repositories

FreeTube

An Open Source YouTube app for privacy

Language:JavaScriptLicense:AGPL-3.0Stargazers:13033Issues:187Issues:3061

FastNoiseLite

Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go

Language:RustLicense:MITStargazers:2705Issues:59Issues:93

astc-encoder

The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.

Language:CLicense:Apache-2.0Stargazers:1034Issues:55Issues:263

FastNoise2

Modular node graph based noise generation library using SIMD, C++17 and templates

Language:C++License:MITStargazers:985Issues:22Issues:80

TerraForge3D

Cross Platform Professional Procedural Terrain Generation & Texturing Tool

Language:C++License:MITStargazers:947Issues:21Issues:24

NativeRenderingPlugin

C++ Rendering Plugin example for Unity

OffsetAllocator

Fast O(1) offset allocator with minimal fragmentation

Language:C++License:MITStargazers:737Issues:10Issues:2

hogwarts

Hogwarts (Harry Potter) open sandbox game made in Unity

Language:C#License:NOASSERTIONStargazers:725Issues:84Issues:51

kMirrors

Planar reflections for Unity's Universal Render Pipeline.

Language:C#License:MITStargazers:563Issues:12Issues:19

perftest

GPU texture/buffer performance tester

Language:C++License:MITStargazers:531Issues:28Issues:20

BNAO

A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.

Language:C#License:MITStargazers:529Issues:21Issues:7

meshing

Greedy meshing algorithm for voxel models

Language:C#License:MITStargazers:362Issues:5Issues:2

NativeQuadtree

A Quadtree Native Collection for Unity DOTS

Language:C#License:MITStargazers:354Issues:12Issues:9

BakerBoy

A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository

Language:HLSLLicense:MITStargazers:302Issues:14Issues:2

GodComplex

GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^

DanbaidongRP

ToonRenderPipeline Unity6 RayTracing

Language:C#License:NOASSERTIONStargazers:225Issues:8Issues:2

Unity-SpriteAssist

Unity Sprite mesh extension

ToyRenderPipeline

Custom deferred render pipeline with Unity SRP(Scriptable Render Pipeline)

Language:C#Stargazers:190Issues:5Issues:0

NativeOctree

An Octree Native Collection for Unity DOTS

Language:C#License:MITStargazers:179Issues:9Issues:6

URP-VolumetricFog-ForwardPlus

Volumetric Fog Package for URP Forward+

Language:C#License:NOASSERTIONStargazers:69Issues:2Issues:1

URP-Simple-Per-Object-Motion-Blur

A simple implementation of a Per-object motion blur effect for Unity URP (v14+)

Language:C#License:MITStargazers:67Issues:4Issues:2

BrgContainer

The Unity BRG Container

Language:C#License:MITStargazers:66Issues:2Issues:12

Unity-BatchRendererGroup-Boids

A sample BRG project for the blog post @ https://gamedev.center

EnTTSharp

A C# port of EnTT, a game engine agnostic Entity-Component-System

Language:C#License:NOASSERTIONStargazers:52Issues:4Issues:4

UnityH4xx

Hacks, tricks and wizardry for Unity to enhance performance or make impossible things possible ...

Language:C#License:NOASSERTIONStargazers:48Issues:3Issues:2

Xlux

A Multi Threaded Software Renderer

Language:C++License:MITStargazers:37Issues:1Issues:0

MeshOptimizer.NET

a .NET compatible P/Invoke wrapper around meshoptimizer

Language:C#License:MITStargazers:21Issues:5Issues:1

UnityDX12MingwTest

Unity DirectX 12 (D3D12) native plugin sample with Mingw-w64

Language:CStargazers:11Issues:0Issues:0

VkSharp

Vulkan bindings for C# (with Unity Burst support)

Language:C#Stargazers:7Issues:0Issues:0