Vladislav Kantaev's starred repositories
astc-encoder
The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.
TerraForge3D
Cross Platform Professional Procedural Terrain Generation & Texturing Tool
NativeRenderingPlugin
C++ Rendering Plugin example for Unity
OffsetAllocator
Fast O(1) offset allocator with minimal fragmentation
com.unity.demoteam.mesh-to-sdf
A light and fast real-time SDF generator, primarily for animated characters. The dynamic SDF can be used for all sorts of VFX. Also enables hair-to-character collisions in the new hair package.
NativeQuadtree
A Quadtree Native Collection for Unity DOTS
Unity-SpriteAssist
Unity Sprite mesh extension
ToyRenderPipeline
Custom deferred render pipeline with Unity SRP(Scriptable Render Pipeline)
NativeOctree
An Octree Native Collection for Unity DOTS
poisson-disk-generator
Poisson disk points generator in C++ in a single file
URP-VolumetricFog-ForwardPlus
Volumetric Fog Package for URP Forward+
URP-Simple-Per-Object-Motion-Blur
A simple implementation of a Per-object motion blur effect for Unity URP (v14+)
BrgContainer
The Unity BRG Container
Unity-BatchRendererGroup-Boids
A sample BRG project for the blog post @ https://gamedev.center
SweetTexelShading
Texel-Shading (experimental!) inside the Universal Render Pipeline.
MeshOptimizer.NET
a .NET compatible P/Invoke wrapper around meshoptimizer