Vladislav Kantaev (Delt06)

Delt06

Geek Repo

Company:Owlcat Games

Location:Belgrade, Serbia

Home Page:https://deltation.tatar/

Github PK Tool:Github PK Tool

Vladislav Kantaev's starred repositories

FreeTube

An Open Source YouTube app for privacy

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niagara

A Vulkan renderer written from scratch on stream

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astc-encoder

The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.

Language:CLicense:Apache-2.0Stargazers:1047Issues:55Issues:264

TerraForge3D

Cross Platform Professional Procedural Terrain Generation & Texturing Tool

Language:C++License:MITStargazers:959Issues:21Issues:24

NativeRenderingPlugin

C++ Rendering Plugin example for Unity

hogwarts

Hogwarts (Harry Potter) open sandbox game made in Unity

Language:C#License:NOASSERTIONStargazers:738Issues:84Issues:51

OffsetAllocator

Fast O(1) offset allocator with minimal fragmentation

Language:C++License:MITStargazers:737Issues:10Issues:3

com.unity.demoteam.mesh-to-sdf

A light and fast real-time SDF generator, primarily for animated characters. The dynamic SDF can be used for all sorts of VFX. Also enables hair-to-character collisions in the new hair package.

Language:C#License:NOASSERTIONStargazers:599Issues:14Issues:15

kMirrors

Planar reflections for Unity's Universal Render Pipeline.

Language:C#License:MITStargazers:569Issues:12Issues:19

perftest

GPU texture/buffer performance tester

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BNAO

A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.

Language:C#License:MITStargazers:530Issues:21Issues:7

meshing

Greedy meshing algorithm for voxel models

Language:C#License:MITStargazers:395Issues:5Issues:2

NativeQuadtree

A Quadtree Native Collection for Unity DOTS

Language:C#License:MITStargazers:355Issues:12Issues:9

BakerBoy

A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository

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Unity-SpriteAssist

Unity Sprite mesh extension

ToyRenderPipeline

Custom deferred render pipeline with Unity SRP(Scriptable Render Pipeline)

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NativeOctree

An Octree Native Collection for Unity DOTS

Language:C#License:MITStargazers:179Issues:9Issues:6

poisson-disk-generator

Poisson disk points generator in C++ in a single file

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URP-VolumetricFog-ForwardPlus

Volumetric Fog Package for URP Forward+

Language:C#License:NOASSERTIONStargazers:74Issues:3Issues:2

URP-Simple-Per-Object-Motion-Blur

A simple implementation of a Per-object motion blur effect for Unity URP (v14+)

Language:C#License:MITStargazers:69Issues:4Issues:2

BrgContainer

The Unity BRG Container

Language:C#License:MITStargazers:68Issues:2Issues:12

Unity-BatchRendererGroup-Boids

A sample BRG project for the blog post @ https://gamedev.center

EnTTSharp

A C# port of EnTT, a game engine agnostic Entity-Component-System

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SweetTexelShading

Texel-Shading (experimental!) inside the Universal Render Pipeline.

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UnityH4xx

Hacks, tricks and wizardry for Unity to enhance performance or make impossible things possible ...

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Xlux

A Multi Threaded Software Renderer

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MeshOptimizer.NET

a .NET compatible P/Invoke wrapper around meshoptimizer

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VkSharp

Vulkan bindings for C# (with Unity Burst support)

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toon-rp

🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.

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