davidlee80

davidlee80

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davidlee80's repositories

physically_base_render_test

Physically based render equations

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ATF

Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony's Worldwide Studios central tools group since early 2006. ATF has been used by most Sony first party game studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studios, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.

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rpcs3

PS3 emulator/debugger

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aces-dev

AMPAS Academy Color Encoding System Developer Resources

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embree-renderer

Embree Example Renderer

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pixellight-1

PixelLight engine base libraries, core plugins and samples.

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slimshader

SlimShader is a Direct3D shader bytecode parser for .NET and C++

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brdf

BRDF Viewer

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pbrt-v2

Source code for the version of pbrt described in the second edition of "Physically Based Rendering"

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