davidlee80's repositories
ImageMagick
ImageMagick
CppCoreGuidelines
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
vertexshaderart
The repo for vertexshaderart.com
jgt-code
Code developed for articles in the "Journal of Graphics Tools"
oryol
Experimental C++11 multi-platform 3D engine
HlslTools
A Visual Studio extension that provides enhanced support for editing High Level Shading Language (HLSL) files
asteroids_d3d12
Intel Asteroids DirectX 12 Sample
glslang
Khronos reference front-end for GLSL and ESSL
heman
C99 heightmap utilities.
volsample
Research on sampling methods for real-time volume rendering
bezierinfo
A Primer on Bezier Curves
liquidfun
2D physics engine for games
shaderc
A collection of tools, libraries and tests for shader compilation.
MSAAFilter
MSAA and Temporal AA Sample
WinObjC
Objective-C for Windows
modern
Modern C++ for the Windows Runtime
DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
brofiler
C++ Profiler For Games
SharpDX-1
SharpDX GitHub Repository
CSharpRenderer
C#/.NET DirectX11 based graphics framework for rapid visual effects and algorithms prototyping
dj_brdf
A C++ Microfacet BRDF Fitting Library
FiberTaskingLib
A library for enabling task-based multi-threading. It allows execution of task graphs with arbitrary dependencies.
genie
GENie - Project generator tool
x64dbg
An open-source x64/x32 debugger for windows.
UVAtlas
UVAtlas isochart texture atlas
DXUT
DXUT is a "GLUT"-like framework for Direct3D 11.x Win32 desktop applications; primarily samples, demos, and prototypes.
FX11
Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.
UIforETW
User interface for recording and managing ETW traces
DirectXTex
DirectXTex texture processing library