davidlee80

davidlee80

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davidlee80's repositories

ImageMagick

ImageMagick

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CppCoreGuidelines

The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++

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vertexshaderart

The repo for vertexshaderart.com

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jgt-code

Code developed for articles in the "Journal of Graphics Tools"

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oryol

Experimental C++11 multi-platform 3D engine

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HlslTools

A Visual Studio extension that provides enhanced support for editing High Level Shading Language (HLSL) files

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asteroids_d3d12

Intel Asteroids DirectX 12 Sample

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glslang

Khronos reference front-end for GLSL and ESSL

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heman

C99 heightmap utilities.

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volsample

Research on sampling methods for real-time volume rendering

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bezierinfo

A Primer on Bezier Curves

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liquidfun

2D physics engine for games

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shaderc

A collection of tools, libraries and tests for shader compilation.

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MSAAFilter

MSAA and Temporal AA Sample

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WinObjC

Objective-C for Windows

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modern

Modern C++ for the Windows Runtime

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DirectX-Graphics-Samples

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

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brofiler

C++ Profiler For Games

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SharpDX-1

SharpDX GitHub Repository

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CSharpRenderer

C#/.NET DirectX11 based graphics framework for rapid visual effects and algorithms prototyping

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dj_brdf

A C++ Microfacet BRDF Fitting Library

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FiberTaskingLib

A library for enabling task-based multi-threading. It allows execution of task graphs with arbitrary dependencies.

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genie

GENie - Project generator tool

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x64dbg

An open-source x64/x32 debugger for windows.

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UVAtlas

UVAtlas isochart texture atlas

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DXUT

DXUT is a "GLUT"-like framework for Direct3D 11.x Win32 desktop applications; primarily samples, demos, and prototypes.

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FX11

Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.

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UIforETW

User interface for recording and managing ETW traces

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DirectXTex

DirectXTex texture processing library

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