A node-based Narrative Editor for Unity
- Text Node: Node with a speaker and message
- Choice Node: Node with an option to set up choices to branch the narrative
- Local Variables: create variables to set and check values and use on your narrative
- Global Variables: set variables and use them across different narratives
- Character Database: create characters to easily set who's the speaker
- Message Effects: Set the color of the text, size, delay between words.