antopilo / Nuake

Nuake is a modern engine inspired by the Quake engine that integrates with Trenchbroom

Home Page:https://nuake.antopilo.dev

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Nuake

Nuake

Quake inspired game engine

Nuake is a game engine currently in developement that focuses on fast level design iteration time that integrates with quake level editing software.

It is currently in developement and is not feature complete. We are currently aiming for an alpha release with basic features and a demo level.

Nuake

You can join the discord server for updates and screenshots or if you want to contribute:

Join Server

Current Features

  • ECS system
  • Modern physic engine (Jolt physic)
  • PBR Renderer
  • Post processing effects(Bloom, SSAO, SSR, Volumetrics, Procedural Sky)
  • Wren Scripting
  • Trenchbroom integration
  • WAD converter
  • Spatialized audio

Planned features

  • C# Scripting
  • Custom Shaders
  • NuakeUI integration
  • Dynamic global illumination
  • Asset packing
  • Terrain editor

Contributing

We are currently looking for contributors, feel free to join the discord if you are looking to help the project.

Compiling the engine

  1. Clone the repos using git clone --recurse-submodules https://github.com/antopilo/Nuake.git
  2. Run the generate.bat to generate the sln files.
  3. Open Nuake.sln
  4. Build and run

Documentation and demos

The current documentation is not up to date.

You can access the current documentation here.

About

Nuake is a modern engine inspired by the Quake engine that integrates with Trenchbroom

https://nuake.antopilo.dev

License:MIT License


Languages

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