alexanderyyg's repositories

NonuniformBlur

A very fast approximation to large-kernel Gaussian blur with nonuniform blur radii, by making use of box-filtered mip maps V-cycle (theoratically related to Haar wavelet tranforms). The mathematical model can be found in the PDF file.

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Blender-ControlNet

Using ControlNet right in Blender.

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CRYENGINE

CRYENGINE is a powerful real-time game development platform created by Crytek.

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DxCapsViewer

DirectX Capabilities Viewer utility (dxcapsviewer.exe)

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FACSvatar-Blender

Companion Blender add-on to the FACSvatar project. Provides an interface in Blender and non-blocking data transfer.

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fun-with-graphics

这里整理了图形学相关的高校课程、书籍、教程、文章、博客、资源、开源项目。

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GravityEngine

my dx12 playground

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HoudiniEngineForUnreal

Houdini Engine Plugin for Unreal Engine 4

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metahuman_facial_transfer

Extracts/Transfers Metahuman Facial from exported FBX onto Maya face control board

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MiniGPT-4

MiniGPT-4: Enhancing Vision-language Understanding with Advanced Large Language Models

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MixedReality-GraphicsTools-Unreal

Graphics tools and components for developing Mixed Reality applications in Unreal Engine.

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NaturalEngine

使用OpenGL打造一个3D世界

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pandora

潘多拉,一个让你呼吸顺畅的ChatGPT。Pandora, a ChatGPT that helps you breathe smoothly.

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pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

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RayTracedGGX

Ray tracing sample (incomplete).

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RenderingX12

Partial open source: real-time scene rendering using XUSG based on DirectX 12. 纯粹秀秀demo……ただ、デモを見せるため……

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sd-webui-fastblend

Make videos smooth!

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ShaderConductor

ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages

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ShaderMan

Convert ShaderToy to Unity HLSL/CG

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shap-e

Generate 3D objects conditioned on text or images

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SPCRJointDynamicsUE4

布風骨物理エンジン

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StreetMap

Import OpenStreetMap data into Unreal Engine 4

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unreal-vdb

This repo is a non-official Unreal plugin that can read OpenVDB and NanoVDB files in Unreal.

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Vertex_Anim_Toolset

Unreal Engine tools for baking Skeletal Mesh animation into textures to animate meshes through the material shader

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vits-mandarin-windows

VITS for Mandarin. Support Windows and Linux, low-end and high-end hardwares

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wavefunctioncollapse

Walk through an infinite, procedurally generated city

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Windows-Machine-Learning

Samples and Tools for Windows ML.

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XUSG

XUSG, XU's supreme graphics lib, is a handy wrapper currently for DirectX 12. It can be a good reference for designing your own DX12 wrapper APIs.

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