alexanderyyg / GravityEngine

my dx12 playground

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Gravity Engine

Introduction

This is my personal game engine project that uses DirectX 12 exclusively for rendering.

Showcase

preview_1 preview_2

Dependencies


1. DirectXTK12

2. fbxsdk

copy

FBX SDK\2019.2\lib\vs2017\x64\debug\ {libfbxsdk.dll,libfbxsdk.lib,libfbxsdk.pdb}

to

Debug\Build

todo

  • deferred pipeline
  • physically based rendering
  • scene editing
  • shadow
  • AO
  • AA
  • instancing/culling

About

my dx12 playground


Languages

Language:C++ 81.9%Language:C# 9.4%Language:HLSL 7.7%Language:C 0.9%