This is my personal game engine project that uses DirectX 12 exclusively for rendering.
1. DirectXTK12
2. fbxsdk
copy
FBX SDK\2019.2\lib\vs2017\x64\debug\ {libfbxsdk.dll,libfbxsdk.lib,libfbxsdk.pdb}
to
Debug\Build
- deferred pipeline
- physically based rendering
- scene editing
- shadow
- AO
- AA
- instancing/culling