Vertex shader that morphs geometry into primitive shapes.
To morph into a sphere the vertices are expanded.
To morph into a cube the vertices are expanded and clamped to fit the cube dimensions.
References.
Vertex shader that morphs geometry into primitive shapes.
Vertex shader that morphs geometry into primitive shapes.
To morph into a sphere the vertices are expanded.
To morph into a cube the vertices are expanded and clamped to fit the cube dimensions.
References.