Unity_BillboardShader
These quads always show their faces to the camera.
v2f vert (appdata_full v)
{
v2f o;
float3 vpos = mul(unity_ObjectToWorld, v.vertex.xyz);
float4 worldCoord = float4(unity_ObjectToWorld._m03_m13_m23, 1);
float4 viewPos = mul(UNITY_MATRIX_V, worldCoord) + float4(vpos, 0);
o.vertex = mul(UNITY_MATRIX_P, viewPos);
o.uv = v.texcoord;
return o;
}