Enrico Speranza's repositories
unity-transform-control
Transform controller in Game View for Unity.
DayNightCycle
Easy Day-Night Cycle for Unity game engine
Unity-Prefab-Placement-Editor
Paint any prefabs outside Unity terrain.
BenchmarkNet
Benchmark for testing the reliable UDP networking solutions
Unity3dSimpleSampleNet461
Very simple sample of setting up an Environment for Unity3d development using Net461
UnityViveVRSample
A sample scene to easily test Vive VR features in Unity.
Vive-VR-Editor
A runtime editor in unity for the HTC Vive.
vrsandboxgame
Open Source VR Sandbox Game Made With Unity
openvrsimplexamples
Simple OpenVR tracking example using the HTC Vive as part of the OpenVR tutorials on The Ghost Howls Virtual Reality blog: https://skarredghost.com/
WPC2017-AKKA.NET
Demo code for WPC2017 Session about Multithreading & Distributed Programming Made Easy with AKKA.NET
XRAntiAliasing
FXAA and SMAA from Unity's Cinematic Effects converted to work with Single Pass Stereo Rendering
UnitySingleton
The best way to implement singleton pattern in Unity.
simple-animations-unity3d
Simple animation kit for Unity3D which allows you to create primitive animations (rotation, floating...)
unity-vr
Example projects of integrating HTC Vive VR Headset with Unity 3D Game Engine.
Gambetta_NetworkedDemo
Fast-Paced Multiplayer: Sample Code and Live Demo
Gambetta_LocalDemo
Fast-Paced Multiplayer: Sample Code and Live Demo
StandardGizmo
Unity Likeなスタンダードなオブジェクトのマニピュレータ
test
First Test in Go Lang
kcp-go
A Production-Grade Reliable-UDP Library for golang
ViveFactoryDemo
Sandbox game for experimenting with Unity VR
UnetMovement
Syncing your multiplayer transform!
Simple_Note_VR
A simple notification system to display plain text in VR for Unity engine
mcs-ICodeCompiler
Fully C# mannaged ICodeCompiler implementation that uses modified MCS (Mono C# compiler) usable in Unity.
VRJoystickAndSteeringWheel
SteamVR Joystick And Steering Wheel | Flying Mechanics and Vehicle Control for VR
ReliableNetcode.NET
A pure managed C# socket-agnostic reliability layer inspired by reliable.io and yojimbo
Netcode.IO.NET
A pure managed C# implementation of the Netcode.IO spec
UnityPlanets
Full-scale procedural planet generator in Unity with lots of graphics tricks.