Vytek / XRAntiAliasing

FXAA and SMAA from Unity's Cinematic Effects converted to work with Single Pass Stereo Rendering

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XRAntiAliasing

FXAA and SMAA from Unity's Cinematic Effects converted to work with Single Pass Stereo Rendering and Unity 2017.3.

It's usefull if you can't use the Post Processing Stack which is not compatible with Windows UWP and .Net.

License

This project is licensed under the MIT License.

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FXAA and SMAA from Unity's Cinematic Effects converted to work with Single Pass Stereo Rendering

License:MIT License


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Language:HLSL 61.7%Language:C# 27.9%Language:ShaderLab 10.4%