Tobias's repositories
Unreal.Poly
Unreal port of my former Poly project (started in Unity, dropped because they suck now)
Parse-SDK-dotNET
Parse SDK for .NET, Xamarin, Unity.
SwiftPG-CIFilters
SwiftPG package for CI and other image filters
MonoGame.Deferred
A deferred engine created with monogame
Silk.NET
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
MonoGame.Extended
Extensions to make MonoGame more awesome
MonoGame
One framework for creating powerful cross-platform games.
stride
Stride Game Engine (formerly Xenko)
BEPUPhysics2
Pure C# 3D real time physics simulation library, now with a higher version number.
MonoGame.Forms
MonoGame.Forms is the easiest way of integrating a MonoGame render window into your Windows Forms project. It should make your life much easier, when you want to create your own editor environment.
ColladaNET
Collada file format SDK for .NET based on the 1.4 Collada specification.
UnityGLTF
Unity3D GLTF2 importer and exporter toolchain
SwiftPG-ARDemo
Swift Playgrounds repository for the metal fx application
SwiftGraph
A Graph Data Structure in Pure Swift
install-unity
Script to install Unity 3D versions from the command line on macOS
Unity-Reorderable-List
Extended version of the Reorderable List in Unity
Unity-SOAP
Basic framework for using SOAP services within Unity 2019.x
XamariNES
🕹️📱Cross-Platform Nintendo Emulator using Xamarin and .Net Standard!
OTA-Deployment-Service
An ASP.NET Core web service to provide iOS OTA deployment in local network or internet environments.
Wear-Games
A repository for simple arcade-like games running on a WearOS smartwatch device, providing a simple framework for very basic game mechanics.
EasyAR
Sample Project containing the latest public SDK for EasyAR augmented reality framework
ScrcpyUtility
A little helper library/application to semi-automate screen sharing of android devices using scrpy
moonsharp
An interpreter for the Lua language, written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms, including handy remote debugger facilities.