Tobias (TobiasPott)

TobiasPott

Geek Repo

Company:@vrtx-labs

Location:Hannover, Germany

Home Page:http://www.tobiaspott.de

Github PK Tool:Github PK Tool


Organizations
parse-community

Tobias's repositories

Unity-Build-Bridge

Repository for my Unity3d editor extension developed at VRTX Labs to simplify build and deployment processes for iOS and Android target platforms

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gvr-unity-sdk

Google VR SDK for Unity

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arcore-unity-sdk

ARCore SDK for Unity

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poly-toolkit-unity

Poly Toolkit for Unity

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pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

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Emulator.NES

📺 Nintendo Entertainment System emulator written in C#.

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daydream-elements

Daydream Elements is a collection of tech demos that showcase principles and best practices for developing high-quality VR experiences.

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daydream-renderer-for-unity

Daydream Renderer is a set of scripts and shaders designed to allow for high quality real-time rendering on the Daydream platform targeting 60fps.

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Vive-Teleporter

A framework for Unity3D that automatically generates teleporter boundaries and facilitates the teleporter mechanic, similarly to Valve's "The Lab"

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pbrt-v2

Source code for the version of pbrt described in the second edition of "Physically Based Rendering"

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