Tobias's repositories
Unity-Build-Bridge
Repository for my Unity3d editor extension developed at VRTX Labs to simplify build and deployment processes for iOS and Android target platforms
gvr-unity-sdk
Google VR SDK for Unity
arcore-unity-sdk
ARCore SDK for Unity
poly-toolkit-unity
Poly Toolkit for Unity
pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
Emulator.NES
📺 Nintendo Entertainment System emulator written in C#.
daydream-elements
Daydream Elements is a collection of tech demos that showcase principles and best practices for developing high-quality VR experiences.
daydream-renderer-for-unity
Daydream Renderer is a set of scripts and shaders designed to allow for high quality real-time rendering on the Daydream platform targeting 60fps.
Vive-Teleporter
A framework for Unity3D that automatically generates teleporter boundaries and facilitates the teleporter mechanic, similarly to Valve's "The Lab"
pbrt-v2
Source code for the version of pbrt described in the second edition of "Physically Based Rendering"