StarsX / FluidX12

Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space) demo I. Fast volume rendering using our novel ray marching with smoke simulations by Eulerian grid method for solving Navier-Stokes equation.

Home Page:https://lcs.ios.ac.cn/cgvis/publications/SA21TechnicalCommunications-6/main.html

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FluidX12

Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space) demo I. Fast real-time volume rendering using our novel ray marching with smoke simulations by Eulerian grid method for solving Navier-Stokes equation.

3D result 2D result

Hot keys:

[F1] show/hide FPS

[←][→] toggle ray-marching methods

[Space] pause/play animation

Prerequisite: https://github.com/StarsX/XUSG

About

Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space) demo I. Fast volume rendering using our novel ray marching with smoke simulations by Eulerian grid method for solving Navier-Stokes equation.

https://lcs.ios.ac.cn/cgvis/publications/SA21TechnicalCommunications-6/main.html


Languages

Language:C 80.7%Language:C++ 15.6%Language:HLSL 3.7%Language:Batchfile 0.0%