Continuous Integration / Continuous Development
Name
Description
Author/Credit
Personal Note
AZURE DEVOPS
Build & release Unity games with using Azure DevOps
Alex Knowles
It looks like a bit of this could also carry over to other VPS providers such as DO, AWS, GCP
Code / Scripting / Libraries
Name
Description
Credit
Note
LiteNetLib
Lite reliable UDP library for Mono and .NET
RevenantX
I personally use this. Light weight, fast, customizable. Works well with MessagePack Serialization
LiteNetLibManager
Higher level implementation for LiteNetLib
insthync
This adds additional functionality through components and helpers within Unity such as a NetworkManager prefab making it more familiar to those used to UNet
Name
Description
Credit
Note
Piranha
keenanwoodall
A very simple tool to make rigidbodies swarm a mesh in Unity.
Name
Description
Credit
Note
MessagePack-CSharp
Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org [C#]
neuecc
Very easy to use and with built-in Lz4 compression it is one of the fastest and smallest serializers around
Name
Description
Credit
Note
SmartData
A designer-friendly, editor-driven Unity3D framework for connecting data and events.
sigtrapgames
Based on Ryan Hipple’s (twitter : github ) talk from Unite Austin 2017
RPGCore
RPGCore is a framework for producing RPG games and mechanics in Unity.
Fydar
WIP but looks very promising to offer easy to use and implement network capable RPG mechanics through a visual/recipe type system
Tools / Extension Methods
Name
Description
Credit
Note
demilib
A library of various utilities and tools for Unity
Demigiant
Some of these look quite useful for custom editors
MyBox
MyBox is a set of attributes, tools and extensions for Unity
deadcows
UIElementsX
UIElementsX (UIEX) is the missing high level API for unity’s new UI system
rocktavious
UnityOpenApi
Unity OpenAPI parser and assets generator
kolodi
Name
Description
Credit
Note
| Unity-Shaders |Shader demo - More than 300 examples |knapeczadam |
Written with StackEdit .