Jeffrey Vella's repositories
UnityNativeCollision
SAT Collision in C# for Unity3D Burst Compiler
UnityAStarNavigation
An A* navigation system for Unity using burst compiled jobs for performance.
UnityDebugDrawer
Draw debug handles and other GUI elements in the scene view from anywhere in your code base.
UnityBurstFunctions
Pattern and helpers for writing Unity Burst jobs as generic Functions/Actions.
UnityEcsEvents
An event system for Unity's data oriented design framework.
UnityEcsEvents.Example
An example showing the how ECS Events package can be utilized in a game.
NativeFasterDictionary
An experiment to write a faster/native version of SveltoECS's FasterDictionary
UnityNavMeshAreas
Self-updating Areas enum for NavMesh in Unity
EntitasGenerics
An extension for "Entitas-CSharp" that removes the need for code generation.
UnityECSOffsets
Utility to auto-generate an offsets file for 'Internal' protected structs.
ECS-Phyllotaxis
Learning ECS - 100k Cubes in Phyllotaxis pattern
MathUtilities
A collection of some of the neat math and physics tricks that I've collected over the last few years.
UnityHelpers
A collection of random scripts related to Unity
Timeline-MessageMarker
Timeline Message markers
DefenseShields
Defense Shields Modpack for SE
VoxelWorld
Training Unity on a Voxel World
decs
High performance Entity/Component/System library.
Entitas-CSharp
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
jeffvella
Config files for my GitHub profile.
NativeOctree
An Octree Native Collection for Unity DOTS
NoCol
Trajectories finder
Svelto.ECS.Examples.Survival
Example for Svelto ECS
Svelto.Tasks
Svelto Tasks - Promises compliant multithreaded task runner for Unity