MissingBitStudios / kyte

Shader language and compiler

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Kyte

Latest Release Build Status Documentation Status Track on https://trello.com/b/TJq9cxr2/kyte

Kyte is a shader language and compiler.

Code Sample

sample.ky

import "stl.ky";
expose namespace stl;

vertex_main :: (pos : vec3) $ ky_position : vec4 {
	return vec4(pos, 1.0f);
}

fragment_main :: () $ ky_color : vec4 {
	return vec4(1.0f, 0.0f, 0.0f, 1.0f);
}

Output Formats

  • SPIR-V Binary
  • SPIR-V ASM

Getting Started

These instructions will get you a copy of the project up and running on your local machine for development and testing purposes.

Prerequisites

  • CMake >= 3.15
  • Python >= 3 (Because SPIRV-Tools has it marked as required even with tests disabled for some reason)

Checkout

git clone https://github.com/MissingBitStudios/kyte.git
cd kyte
git submodule update --init --recursive

Build

The following options are available to control which targets are generated by CMake.

Option Description Default
KYTE_COMPILER Generate kytec target ON
KYTE_DOCS Generate documentation target (Requires Sphynx) OFF
KYTE_GEN_STL Generate STL files (Requires Python) OFF
KYTE_GRAMMAR Build gammar (Requires Bison and re2c) OFF
KYTE_INSTALL Generate install targets OFF
KYTE_TESTS Generate test target OFF
mkdir build
cd build
cmake ..
cmake --build .

Update

git pull
git submodule sync
git submodule update --init --recursive

Install

Run cmake with the KYTE_INSTALL option enabled, then run the following command.

cmake --install

Documentation

The language syntax, API reference, and kytec command-line options are available on https://kyte.readthedocs.io.

Built With

Contributing

Please read CONTRIBUTING.md for details on our code of conduct, and the process for submitting pull requests to us.

Changelog

All notable changes to this project will be documented in CHANGELOG.md. The changelog format is based on Keep a Changelog and adheres to Semantic Versioning.

Versioning

We use SemVer for versioning. For the versions available, see the releases page.

Authors

See also the list of contributors who participated in this project.

License

This project is licensed under the Creative Commons Attribution 4.0 International Public License (CC-BY-4.0) - see the LICENSE.md file for details.

About

Shader language and compiler

License:Creative Commons Attribution 4.0 International


Languages

Language:C++ 90.6%Language:Yacc 3.6%Language:CMake 3.2%Language:Python 2.6%