Marco Vallario (MarkSkyzoid)

MarkSkyzoid

Geek Repo

Location:Italy

Twitter:@markskyzoid

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Marco Vallario's repositories

Galileo

Simple 3D physics engine that runs in Unity

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Ocean-Simulation

Real-Time Ocean Simulation

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Cheap-8

Chip-8 emulator written in C

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lecs

Lightweight Entity Component System

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leviathan

Lightweight Event System for games (mostly!)

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ciri

Ciri is an aspiring framework in perpetual development intended for use in personal projects. It is being created with the intention of replacing one-time frameworks for my own projects with an all-around generic one instead.

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Demi

Demi Engine

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DOTSSample

A third person, multiplayer sample project. Built with Unity and using the new Data Oriented Tech Stack (DOTS).

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ecs_benchmark

Simple Benchmark of common Entity-Component-Systems in C++

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Enemy-Territory

Wolfenstein: Enemy Territory GPL Source Release

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fuji

fuji is a thin graphics abstraction used in sakura

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hello-world

just a sample repo

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Horde3D

Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.

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imgui

Dear ImGui: Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies

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lab

experiments (possibly gone wrong, so beware)

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markskyzoid_blog

my personal hugo blog

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pokefogg

disassembly of Pokémon Red/Blue based in Foggia

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rs-samples

Collection of small, well-commented Rust samples to learn Rust.

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