Marco Vallario (MarkSkyzoid)

MarkSkyzoid

Geek Repo

Location:Italy

Twitter:@markskyzoid

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Marco Vallario's starred repositories

VQEngine

Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support

Language:C++License:GPL-3.0Stargazers:564Issues:0Issues:0

lecs

Lightweight Entity Component System

Language:C++License:MITStargazers:2Issues:0Issues:0

SaneCppLibraries

Sane C++ Libraries

Language:C++License:MITStargazers:461Issues:0Issues:0

Capsaicin

AMD ARR team rendering framework

Language:CLicense:MITStargazers:349Issues:0Issues:0
Language:RustStargazers:3Issues:0Issues:0

HelloD3D12

Direct3D 12 test code.

Language:C++License:NOASSERTIONStargazers:61Issues:0Issues:0

modern-cpp-features

A cheatsheet of modern C++ language and library features.

License:MITStargazers:19006Issues:0Issues:0

vulkan-diagrams

Diagrams showing relationships between Vulkan objects and how they're used.

License:MITStargazers:842Issues:0Issues:0

oot

Decompilation of The Legend of Zelda: Ocarina of Time

Language:CStargazers:4458Issues:0Issues:0

hybrid-rendering

A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.

Language:C++License:MITStargazers:742Issues:0Issues:0

rafx

Multi-backend renderer with asset pipeline. The objective of this repo is to build a scalable, flexible, data driven renderer.

Language:RustLicense:Apache-2.0Stargazers:581Issues:0Issues:0

nCine

A cross-platform 2D game engine

Language:C++License:MITStargazers:983Issues:0Issues:0

gfx

A minimalist and easy to use graphics API.

Language:C++License:MITStargazers:483Issues:0Issues:0

shader-school

:mortar_board: A workshopper for GLSL shaders and graphics programming

Language:JavaScriptLicense:NOASSERTIONStargazers:4255Issues:0Issues:0

3d-game-shaders-for-beginners

🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

Language:C++Stargazers:17151Issues:0Issues:0

rust_test

Rust & Vulkan test projects

Language:RustLicense:MITStargazers:370Issues:0Issues:0

cpp-traverse

C++ Serialization library focusing on extensibility, both of input/output formats and of data types

Language:C++License:Apache-2.0Stargazers:17Issues:0Issues:0

portable-snippets

Collection of miscellaneous portable C snippets.

Language:CLicense:NOASSERTIONStargazers:658Issues:0Issues:0

dawn-engine

Game engine designed for handling galactic sized game worlds.

Language:C++License:MITStargazers:32Issues:0Issues:0

PSRayTracing

A (modern) C++ implementation of the Peter Shirley Ray Tracing mini-books (https://raytracing.github.io). Features a clean project structure, perf. improvements (compared to the original code), multi-core rendering, and more.

Language:CLicense:Apache-2.0Stargazers:246Issues:0Issues:0

vk_renderer

Vulkan implementations of Subsurface Scattering and Ambient Occlusion

Language:C++Stargazers:14Issues:0Issues:0

Open-Golf

A cross-platform minigolf game written in C.

Language:CLicense:MITStargazers:1759Issues:0Issues:0

pmtech

Lightweight, multi-platform, data-oriented game engine.

Language:C++License:MITStargazers:861Issues:0Issues:0

ECS

C++ single-header entity component system library

Language:C++License:MITStargazers:456Issues:0Issues:0

brokkr

Vulkan framework for Windows

Language:C++License:MITStargazers:88Issues:0Issues:0

metareflect

Metareflect is a lightweight reflection system for C++, based on LLVM and Clangs libtooling.

Language:C++License:MITStargazers:228Issues:0Issues:0

GameLad

:tv: An (almost) fully featured Game Boy emulator.

Language:C++License:MITStargazers:470Issues:0Issues:0

make-a-demo-tool-in-rust.github.io

Make a Demo Tool in Rust tutorial book

Language:CSSStargazers:14Issues:0Issues:0
Language:C++License:BSD-3-ClauseStargazers:827Issues:0Issues:0

MrQuake2

Quake 2 custom renderers playground.

Language:CLicense:GPL-2.0Stargazers:7Issues:0Issues:0