Matt Sylvia (MSylvia)

MSylvia

Geek Repo

Location:Boston, MA

Home Page:http://msylvia.com/

Github PK Tool:Github PK Tool


Organizations
dotnet
microsoft
mono
xamarin

Matt Sylvia's repositories

Allegiance

Allegiance - RTS + FPS Space Combat game

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box2d-netstandard

C# port of Box2D - Erin Catto's 2D Physics Engine

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BulletSharpPInvoke

.NET wrapper for the Bullet physics library using Platform Invoke

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CSharpGL

:green_apple:Object Oriented OpenGL in C#.

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engine-sim

Combustion engine simulator that generates realistic audio.

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esptool

Espressif SoC serial bootloader utility

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foolrenderer

A tiny software renderer implemented from scratch without the use of graphics API, used to understand how GPUs work.

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godot-n64-shader-demo

Demo project featuring a collection of N64 style shaders and materials for Godot engine.

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helix

A post-modern modal text editor.

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IL2C

IL2C - A translator for ECMA-335 CIL/MSIL to C language.

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iqm

Inter-Quake Model format development kit

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JoltPhysics

A multi core friendly rigid body physics and collision detection library suitable for games and VR applications.

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longtail

C# low level bindings for Dan Engelbrecht Longtail

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luau

A fast, small, safe, gradually typed embeddable scripting language derived from Lua

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MarkovJunior

Probabilistic language based on pattern matching and constraint propagation, 153 examples

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MethaneKit

🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan

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NuGetCleaner

.NET CLI tool to delete old/unnecessary .npkg files from global package folder (GPF)

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onedev

Self-hosted Git Server with CI/CD and Kanban

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pocketbase

Open Source realtime backend in 1 file

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Polybox

Late ninties, PS1 inspired fantasy console

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SDL2-CS

SDL2# - C# Wrapper for SDL2

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ShadowMapSample

A sample using shadow maps, implemented in both Silk.NET and Cubic.Graphics.

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SoloByteShapeEngine

My custom made engine based on the great Raylib Framework. Main focus is being performant and only using draw functions instead of textures.

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stouyapi

Static API to keep the OUYA working in 2019. Mirror of https://git.cweiske.de/stouyapi.git

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Tetra3d

Tetra3D is a 3D hybrid software/hardware renderer written in Go and Ebiten and made for games.

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udm-kernel-tools

Tools for bootstrapping custom kernels on the UniFi Dream Machine

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WaveFunctionCollapse

Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics

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zio

A cross-platform abstract/virtual filesystem framework with many built-ins filesystems for .NET

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