KonH's repositories
VContainerSample
Samples to cover VContainer basic usage
TicTacToeOnline
Client-server Tic Tac Toe example game
EconomicsGame
Unfinished Unity LeoECS prototype game
GameSystem
Shared codebase for game projects to speed up prototyping & development process
InvestmentAnalyzer
Avalonia MVVM desktop personal investment dashboard
LeaderboardService
Web API score storage for games
Addressables-Sample
Sample project to implement Addressables support
AdventOfCode2021
Advent of Code 2021 solutions
fluentassertions
A very extensive set of extension methods that allow you to more naturally specify the expected outcome of a TDD or BDD-style unit tests. Targets .NET Framework 4.7, .NET Core 2.1 and 3.0, as well as .NET Standard 2.0 and 2.1. Supports the unit test frameworks MSTest2, NUnit3, XUnit2, MSpec, and NSpec3.
gameclue-spacegame
Game research tool disguised as a space themed shoot 'em up game, developed by researchers at Univeristy of Oulu.
Il2CppInspector
Powerful automated tool for reverse engineering Unity IL2CPP binaries
MessageBusBenchmarks
Benchmarks for message bus usage in Unity
NullReturnAnalyzer
Roslyn analyzer aims to reduce hidden null reference exceptions for projects which are not ready for Nullable Reference Types
SubscriptionAnalyzer
Roslyn analyzers to track custom event manager subscriptions
VContainer
The extra fast, minimum code size, GC-free DI (Dependency Injection) library running on Unity Game Engine.
Cataclysm-DDA
Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
DefinitelyTyped
The repository for high quality TypeScript type definitions.
ecs-unityintegration
UnityEditor integration for LeoECS Entity Component System framework.
NextGenMapper
Easy-to-use mapper with unusual configuration and performance like handwritten mapper
opentelemetry-dotnet
The OpenTelemetry .NET Client
unity-mulligan-renamer
Mulligan Renamer tool for the Unity Editor allows for quick and safe renaming of many assets and gameobjects at once
unity-resources
A repo to add general unity functionalities which are frequently reused in projects.
UnityBuildManager
Utility for running builds sequence & pushing them to markets & keeping changelog