Client-server Tic Tac Toe example game.
- .NET Core runtime 2.1.4+
- Unity 2018.1.0f2
Contains server, console and Unity client.
- Start server -
TicTacToe/_startServer.sh
- Start console client -
TicTacToe/_startClient.sh
- Start/build Unity client from
UnityClient
- One session per time
- No way to properly close session on client side (look at 'reset' server endpoint)
- Needs refactoring
- May be docker support