Nick's repositories
artemis_CSharp
Artemis Entity System Framework ported to C#
Behaviour-System-for-Unity
Universal behaviour system for all kinds of entities.
CodingInterviewsNotes
涵盖C++ Primer 5th、 effective C++ 、 STL api和demos C++ 基础知识与理论、 智能指针、C++11、 Git教程 Linux命令 Unix操作系统(进程、线程、内存管理、信号)计算机网络、 数据结构(排序、查找)、数据库、、C++对象模型、 设计模式、算法(《剑指offer》、leetcode、lintcode、hihocoder、《王道程序员求职宝典》)、面试题、嵌入式相关等
EventBetter
A Unity messaging/event system for the lazy
EZTextureProcessor
A bunch of texture tools for unity
face-nn
游戏捏脸,基于神经风格迁移框架生成逼真人脸
FadeToSkybox
Fade-to-skybox fog effect for Unity
hacker-laws-zh
💻📖对开发人员有用的定律、理论、原则和模式。(Laws, Theories, Principles and Patterns that developers will find useful.)
knead_proj
游戏中捏脸的实现
KNN
Fast K-Nearest Neighbour Library for Unity DOTS
LPWT
Modulate SH Weight Editor. 版本一已经完成 光照贴图设置好,再确认一下探针数据有时你会发现可能要比想象中的弱或者强,使用该功能,Artists可以直观地修改好以后,再回到SphericalHarmonicsL2探针数据。 不用再烘培,就能回到原始数据。 用设定好的权重值,向探针数据乘以加权值。 下一个扩展版本是,把在probe cout list中,选择好的probe,接收到列表中,添加仅仅实时仿造他们的函数。
LWRPAmbientOcclusion
Post-Processing Stack v2 Ambient Occlusion works on Lightweight Render Pipeline
Marching-Cubes
Coding Adventure
NormalPainter
vertex normal editor for Unity
RuntimeTextureAtlas
runtime texture atlas
seurat-unity-plugin
Seurat is a scene simplification technology designed to process very complex 3D scenes into a representation that renders efficiently on mobile 6DoF VR systems.
ui-shapes-kit
procedural shapes for Unity UI
unity-camera-multi-target
Unity library to dynamically keep multiple objects in camera view
Unity-Miscellaneous-Shaders
Miscellaneous Shaders in Unity, WIP(maybe?)
unity_pose3D
Unity中还原抖音视频的动作
unitychan-crs
Unity-Chan "Candy Rock Star" Live Demo
UnitySimpleCartoonLine
使用模型网格生成的卡通描边
VertexAnimationJob
Vertex animation with C# Job System and new Mesh API