Nick's starred repositories
hello-algo
《Hello 算法》:动画图解、一键运行的数据结构与算法教程。支持 Python, Java, C++, C, C#, JS, Go, Swift, Rust, Ruby, Kotlin, TS, Dart 代码。简体版和繁体版同步更新,English version ongoing
linux-command
Linux命令大全搜索工具,内容包含Linux命令手册、详解、学习、搜集。https://git.io/linux
AnotherRedisDesktopManager
🚀🚀🚀A faster, better and more stable Redis desktop manager [GUI client], compatible with Linux, Windows, Mac.
WaveFunctionCollapse
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
ParrelSync
(Unity3D) Test multiplayer without building
SanAndreasUnity
Open source reimplementation of GTA San Andreas game engine in Unity
Unity-TextMeshPro-Chinese-Characters-Set
用以创建 Unity TextMeshPro 中文字体,3500 / 7000 常用汉字库、符号库。Used to create Unity TextMeshPro Chinese font.
VerticalDissolve
Procedural vertical dissolve shader. Highly customizable. Tweak edge color, noisiness & waviness, rim light, emission scrolling and more.
Genshin_Datasets
Genshin Datasets For SVC/SVS/TTS
Box2DSharp
A C# port of Box2D
GameReverseNote
记录游戏逆向的分析过程
LayerProcGen
Layer-based infinite procedural generation
bridge.lua
Bridge.lua is a C#-to-Lua Compiler,which generates equivalent and consistent lua code
luac-parser-rs
lua bytecode parser written in Rust using nom, part of metaworm's lua decompiler, support lua51/lua52/lua53/lua54/luajit/luau https://luadec.metaworm.site/
CurveDesigner
A free tool for designing tubes, ramps, curves, and half-pipes in unity
Megumin.Net
应用程序和游戏网络模块解决方案
CompositeCanvasRenderer
CompositeCanvasRenderer bakes multiple source graphics into a bake-buffer (RenderTexture) and renders it. Additional material modification, mesh modification, and baking effects are supported! Let's enjoy the effects that were difficult to implement with UI shaders, such as blur, soft outline, and soft shadow!
missing-component-info
Serializes and renders ⚠ missing component info in Unity
Unity-Spline-Editor
Spline editor extension for Unity.
UsePhysXWithUnity
This Repo will show how to export colliders in scenes and create a same physical world in PhysX, so the server can calculate the physics
SimpleSIMD
Easy to use SIMD accelerated Array and Span methods
GCFreeClosure
A gc-free closure implementation for unity
BlurringAtlasForUGUI
A blur effect for uGUI in Unity, that is effective even for atlas images including dynamic fonts.
ZMatchForLua
纯lua实现的敏感词检测和过滤库,基于Trie
lua-dirty-mongo
适配 MongoDB 的差异脏数据