Nick's starred repositories

hello-algo

《Hello 算法》:动画图解、一键运行的数据结构与算法教程。支持 Python, Java, C++, C, C#, JS, Go, Swift, Rust, Ruby, Kotlin, TS, Dart 代码。简体版和繁体版同步更新,English version ongoing

Language:JavaLicense:NOASSERTIONStargazers:88965Issues:518Issues:202

linux-command

Linux命令大全搜索工具,内容包含Linux命令手册、详解、学习、搜集。https://git.io/linux

Language:MarkdownLicense:MITStargazers:30339Issues:551Issues:179

WaveFunctionCollapse

Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics

Language:C#License:NOASSERTIONStargazers:23028Issues:504Issues:49

roslyn

The Roslyn .NET compiler provides C# and Visual Basic languages with rich code analysis APIs.

ParrelSync

(Unity3D) Test multiplayer without building

Language:C#License:MITStargazers:4502Issues:41Issues:97

EasyMocap

Make human motion capture easier.

Language:PythonLicense:NOASSERTIONStargazers:3469Issues:87Issues:396

YooAsset

unity3d resources management system

Language:C#License:Apache-2.0Stargazers:2257Issues:46Issues:264

Unity-TextMeshPro-Chinese-Characters-Set

用以创建 Unity TextMeshPro 中文字体,3500 / 7000 常用汉字库、符号库。Used to create Unity TextMeshPro Chinese font.

Genshin_Datasets

Genshin Datasets For SVC/SVS/TTS

Box2DSharp

A C# port of Box2D

Language:C#License:MITStargazers:511Issues:19Issues:13

aitoolkit

Give a brain to your game's NPCs

Language:C++License:MITStargazers:449Issues:6Issues:3

GameReverseNote

记录游戏逆向的分析过程

zstring

C# string零GC补充方案

bridge.lua

Bridge.lua is a C#-to-Lua Compiler,which generates equivalent and consistent lua code

Language:C#License:NOASSERTIONStargazers:243Issues:51Issues:0

FSR2Unity

FSR 3.0 Upscaler integration for Unity built-in render pipeline, with support for DX11, Mac, Linux and consoles.

Language:CLicense:MITStargazers:207Issues:7Issues:14

luac-parser-rs

lua bytecode parser written in Rust using nom, part of metaworm's lua decompiler, support lua51/lua52/lua53/lua54/luajit/luau https://luadec.metaworm.site/

CurveDesigner

A free tool for designing tubes, ramps, curves, and half-pipes in unity

Language:C#License:MITStargazers:178Issues:5Issues:9

Megumin.Net

应用程序和游戏网络模块解决方案

Language:C#License:MITStargazers:164Issues:13Issues:16

CompositeCanvasRenderer

CompositeCanvasRenderer bakes multiple source graphics into a bake-buffer (RenderTexture) and renders it. Additional material modification, mesh modification, and baking effects are supported! Let's enjoy the effects that were difficult to implement with UI shaders, such as blur, soft outline, and soft shadow!

Language:C#License:MITStargazers:132Issues:4Issues:5

Unity-ControlNet-Rig

A rigged Unity character controller with inverse kinematics built using the Animation Rigging Package, that works with OpenPose ControlNet in Automatic1111 WebUI via the API.

Language:ShaderLabLicense:MITStargazers:129Issues:9Issues:3

UsePhysXWithUnity

This Repo will show how to export colliders in scenes and create a same physical world in PhysX, so the server can calculate the physics

SimpleSIMD

Easy to use SIMD accelerated Array and Span methods

Language:C#License:MITStargazers:89Issues:7Issues:4

GCFreeClosure

A gc-free closure implementation for unity

Language:C#Stargazers:81Issues:7Issues:0

mountain-goap

A GOAP (Goal Oriented Action Planning) AI library, written in C#.

Language:C#License:NOASSERTIONStargazers:80Issues:1Issues:19

BurstCollections

Burst friendly (special) native collections for Unity

Language:C#License:MITStargazers:64Issues:4Issues:3

BlurringAtlasForUGUI

A blur effect for uGUI in Unity, that is effective even for atlas images including dynamic fonts.

Language:C#License:MITStargazers:39Issues:4Issues:3

ZMatchForLua

纯lua实现的敏感词检测和过滤库,基于Trie

Language:LuaStargazers:29Issues:2Issues:0

game_sdk

Unity游戏接入外部sdk框架

Language:C#License:MITStargazers:29Issues:4Issues:0

JenkinsUnityPyAutoMator

通过Jenkins服务使用python语言来对Unity和周边进行构建和自动化操作

Box2DSharp-deterministic

确定性版本的Box2DSharp。Deterministic version for Box2DSharp

Language:C#License:MITStargazers:26Issues:1Issues:0