Nick's repositories
3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
addressable-asset-system-chinese-manual
Unity Addressable Asset system v1.11.2中文手册
Animation-Texture-Baker
頂点の位置と法線を、Texture2Dに保存しておく。ARGBFloatとか、HDR Textureを使用したバージョン
BentNormal-Unity
A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.
BetterStreamingAssets
A plugin for Unity that lets you access Streaming Assets directly on Android.
CustomShaderFunctionTest
Unity Shader Graph custom function node exmaple
DistortionImageEffect
An image effect based distortion/heat effect that doesn't use grab pass
driven-decals
A mesh-based PBR decal system for Unity's universal render pipeline.
everyone-can-use-english
人人都能用英语
Lua-Source-Internal
Lua source internal
MathUtilities
A collection of some of the neat math and physics tricks that I've collected over the last few years.
MeshDecal
A simple mesh decal component for Unity
mu_server
全民奇迹
NativeCurve
A Job-friendly AnimationCurve
sprotodump
parse sproto file and generate binary file or c# code file
ULiteWebView
ULiteWebView是一个极度轻量化的Unity内嵌WebView插件
Unity-EasingAnimationCurve
A simple and fast solution of converting Easing functions to UnityEngine.AnimationCurve.
unity-stylized-sand
A stylized sand shader (and material presets) for Unity.
Unity_ChinesePainting
Untiy Chinese Painting Rendering
UniversalShaderExamples
Sand box project containing example shaders and assets compatible with Unity Universal Render Pipeline.
VertexPaint
Unity 5.3 Vertex Painter
wangxian_server
忘仙服务器
WeightedRandomSelector
Very fast C# class for weighted random picking.
ZNet
基于libuv的skynet移植