Nick's repositories

3d-game-shaders-for-beginners

🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

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addressable-asset-system-chinese-manual

Unity Addressable Asset system v1.11.2中文手册

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Animation-Texture-Baker

頂点の位置と法線を、Texture2Dに保存しておく。ARGBFloatとか、HDR Textureを使用したバージョン

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BentNormal-Unity

A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.

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BetterStreamingAssets

A plugin for Unity that lets you access Streaming Assets directly on Android.

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CustomShaderFunctionTest

Unity Shader Graph custom function node exmaple

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DistortionImageEffect

An image effect based distortion/heat effect that doesn't use grab pass

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driven-decals

A mesh-based PBR decal system for Unity's universal render pipeline.

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everyone-can-use-english

人人都能用英语

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jvm

🤗 JVM 底层原理知识总结

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Lua-Source-Internal

Lua source internal

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MathUtilities

A collection of some of the neat math and physics tricks that I've collected over the last few years.

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MeshDecal

A simple mesh decal component for Unity

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mu_server

全民奇迹

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NativeCurve

A Job-friendly AnimationCurve

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sprotodump

parse sproto file and generate binary file or c# code file

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TinaX.VFS

Virtual Files System - Assets management service package for TinaX Framework to Unity

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ULiteWebView

ULiteWebView是一个极度轻量化的Unity内嵌WebView插件

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Unity-EasingAnimationCurve

A simple and fast solution of converting Easing functions to UnityEngine.AnimationCurve.

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unity-stylized-sand

A stylized sand shader (and material presets) for Unity.

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Unity_ChinesePainting

Untiy Chinese Painting Rendering

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UniversalShaderExamples

Sand box project containing example shaders and assets compatible with Unity Universal Render Pipeline.

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VertexPaint

Unity 5.3 Vertex Painter

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wangxian_server

忘仙服务器

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WeightedRandomSelector

Very fast C# class for weighted random picking.

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ZNet

基于libuv的skynet移植

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