Hong's starred repositories
Unreal-Locomotion
This sample demonstrates a range of different locomotion and interaction types for VR. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
Unreal-Movement
Body, Eye and Face Tracking code sample.
Unreal-HandsTrainSample
This Unreal sample demonstrates how to implement hand tracking to enable users to interact with objects in the physics system. In this sample, users can use their hands to interact with near or distant objects and perform actions that affect the scene. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
XVERSE-65B
XVERSE-65B: A multilingual large language model developed by XVERSE Technology Inc.
OpenXR-Tutorials
OpenXR Tutorials
Unreal-OcclusionSample
This sample demonstrates objects occlusion functionality. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
Unreal-HandPoseShowcase
This Unreal sample demonstrates how to implement hand gesture recognition. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
Unreal-HandGameplay
Oculus showcase of hand tracking based interactions in Unreal.
FurnaceTest
White furnace test implementation for GGX/Smith
code-samples
Source code examples from the Parallel Forall Blog
Render-Books
游戏引擎开发资料汇总(https://www.zhihu.com/people/yangshuohao)
RayTracing
Realtime GPU Path tracer based on OpenCL and OpenGL
lajolla_public
UCSD CSE 272 renderer
Probulator
Experimentation framework for probe-based lighting
overfit-shapes
C++/PyTorch Implementation of the Paper: "Overfit Neural Networks as a Compact Shape Representation"
neural-engine
Everything we actually know about the Apple Neural Engine (ANE)