Hong (HongZH2)

HongZH2

Geek Repo

Company:Penn State Uni

Location:PA

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Hong's starred repositories

Unreal-Locomotion

This sample demonstrates a range of different locomotion and interaction types for VR. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

License:NOASSERTIONStargazers:10Issues:0Issues:0

Unreal-Movement

Body, Eye and Face Tracking code sample.

Language:C++License:NOASSERTIONStargazers:16Issues:0Issues:0

Unreal-HandsTrainSample

This Unreal sample demonstrates how to implement hand tracking to enable users to interact with objects in the physics system. In this sample, users can use their hands to interact with near or distant objects and perform actions that affect the scene. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

Language:C++License:NOASSERTIONStargazers:10Issues:0Issues:0

XVERSE-65B

XVERSE-65B: A multilingual large language model developed by XVERSE Technology Inc.

Language:PythonLicense:Apache-2.0Stargazers:122Issues:0Issues:0

OpenXR-Tutorials

OpenXR Tutorials

Language:C++License:Apache-2.0Stargazers:61Issues:0Issues:0

Unreal-OcclusionSample

This sample demonstrates objects occlusion functionality. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

License:NOASSERTIONStargazers:7Issues:0Issues:0

Unreal-HandPoseShowcase

This Unreal sample demonstrates how to implement hand gesture recognition. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

Language:C++License:NOASSERTIONStargazers:15Issues:0Issues:0

Unreal-HandGameplay

Oculus showcase of hand tracking based interactions in Unreal.

Language:C++License:MITStargazers:162Issues:0Issues:0
Language:TypeScriptLicense:NOASSERTIONStargazers:57Issues:0Issues:0

FurnaceTest

White furnace test implementation for GGX/Smith

Language:C++Stargazers:36Issues:0Issues:0

code-samples

Source code examples from the Parallel Forall Blog

Language:HTMLLicense:BSD-3-ClauseStargazers:90Issues:0Issues:0

NNPOps

High-performance operations for neural network potentials

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MIOpen

AMD's Machine Intelligence Library

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Render-Books

游戏引擎开发资料汇总(https://www.zhihu.com/people/yangshuohao)

Stargazers:333Issues:0Issues:0

polaris

A go/opencl pathtracer

Language:GoLicense:MITStargazers:17Issues:0Issues:0

RayTracing

Realtime GPU Path tracer based on OpenCL and OpenGL

Language:C++License:MITStargazers:301Issues:0Issues:0

drjit

Dr.Jit — A Just-In-Time-Compiler for Differentiable Rendering

Language:C++License:BSD-3-ClauseStargazers:538Issues:0Issues:0

pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

Language:C++License:BSD-2-ClauseStargazers:4842Issues:0Issues:0

SDFont

Signed Distance Field Font Generator and Runtime Utility

Language:C++License:MITStargazers:55Issues:0Issues:0

lajolla_public

UCSD CSE 272 renderer

Language:C++License:MITStargazers:67Issues:0Issues:0

mitsuba3

Mitsuba 3: A Retargetable Forward and Inverse Renderer

Language:C++License:NOASSERTIONStargazers:1907Issues:0Issues:0

rlShaders

Physically-based shading experiments in Arnold renderer.

Language:C++License:MITStargazers:29Issues:0Issues:0

brdf

BRDF Explorer

Language:C++License:NOASSERTIONStargazers:2051Issues:0Issues:0

Probulator

Experimentation framework for probe-based lighting

Language:MathematicaLicense:MITStargazers:418Issues:0Issues:0

overfit-shapes

C++/PyTorch Implementation of the Paper: "Overfit Neural Networks as a Compact Shape Representation"

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BakingLab

A D3D11 application for experimenting with Spherical Gaussian lightmaps

Language:C++License:MITStargazers:671Issues:0Issues:0

neural-engine

Everything we actually know about the Apple Neural Engine (ANE)

License:MITStargazers:1930Issues:0Issues:0

ebook

classic books of computer science

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