Hong's repositories
RGBD-SemiProVO
This is a simple RGBD Visual Odometry system based on frame-to-model method. And it's a simplized version for the test.
AliceRender
Alice Graphic Render Library for use
AliceTracer
A Ray Tracer Demo
awesome-NeRF
A curated list of awesome neural radiance fields papers
CudaAliceTracer
A GPU-based Ray Tracer Demo
cvpr15deepcompare
Code and models for "Learning to Compare Image Patches via Convolutional Neural Networks"
filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
ImGuizmo
Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui
MeshesLibrary
Use this repo as a place to share your scenes and meshes
OS_project4
OS Project4- mutex and conditional variable
Render-Books
游戏引擎开发资料汇总(https://www.zhihu.com/people/yangshuohao)
stable-diffusion
A latent text-to-image diffusion model
stablediffusion
High-Resolution Image Synthesis with Latent Diffusion Models
Unreal-HandGameplay
Oculus showcase of hand tracking based interactions in Unreal.
Unreal-RenderingTechniques
This sample demonstrates range of Oculus rendering techniques in Unreal game.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
Unreal-SpatialAnchorsSample
Spatial anchors are world-locked frames of reference you can use as origin points to position content that can persist across sessions. This sample is to demonstrate Spatial anchor functionality in Unreal Engine.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
XVERSE-65B
XVERSE-65B: A multilingual large language model developed by XVERSE Technology Inc.