Hong's repositories
RGBD-SemiProVO
This is a simple RGBD Visual Odometry system based on frame-to-model method. And it's a simplized version for the test.
AliceRender
Alice Graphic Render Library for use
AliceTracer
A Ray Tracer Demo
awesome-NeRF
A curated list of awesome neural radiance fields papers
CudaAliceTracer
A GPU-based Ray Tracer Demo
cvpr15deepcompare
Code and models for "Learning to Compare Image Patches via Convolutional Neural Networks"
filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
ImGuizmo
Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui
ManipNet
ManipNet: Neural Manipulation Synthesis with a Hand-Object Spatial Representation - SIGGRAPH 2021
MeshesLibrary
Use this repo as a place to share your scenes and meshes
OS_project4
OS Project4- mutex and conditional variable
Render-Books
游戏引擎开发资料汇总(https://www.zhihu.com/people/yangshuohao)
stable-diffusion
A latent text-to-image diffusion model
stablediffusion
High-Resolution Image Synthesis with Latent Diffusion Models
Unreal-GraphicsShowcase
Oculus showcase demonstrating how to use Vulkan subpasses to implement performant tonemapping for color grading LUTs, day-night cycle, fade in / fade out, and vignette effects.
Unreal-HandGameplay
Oculus showcase of hand tracking based interactions in Unreal.
Unreal-LayerSample
This sample provides blueprints illustrating the use of VR compositor layers to display a UMG UI widgets. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
Unreal-Locomotion
This sample demonstrates a range of different locomotion and interaction types for VR. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
Unreal-PassthroughSample
This Unreal sample demonstrates the Passthrough functionality provided by Meta Quest headsets.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
Unreal-RenderingTechniques
This sample demonstrates range of Oculus rendering techniques in Unreal game.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
Unreal-Scene
This sample demonstrates the usage of Scene in Unreal Engine. Though its main feature is related to Scene, it also uses a quad-layer to render an in-game menu with higher quality, works with audio, and provides a Passthrough stereo layer.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
Unreal-SpatialAnchorsSample
Spatial anchors are world-locked frames of reference you can use as origin points to position content that can persist across sessions. This sample is to demonstrate Spatial anchor functionality in Unreal Engine.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
XVERSE-65B
XVERSE-65B: A multilingual large language model developed by XVERSE Technology Inc.