Hong (HongZH2)

HongZH2

Geek Repo

Company:Penn State Uni

Location:PA

Github PK Tool:Github PK Tool

Hong's repositories

RGBD-SemiProVO

This is a simple RGBD Visual Odometry system based on frame-to-model method. And it's a simplized version for the test.

Language:MakefileStargazers:2Issues:1Issues:0

AR_Scene

To find the dominant plane, place a 3D model in the scene, make a AR process

Language:MATLABStargazers:1Issues:1Issues:0

CG_P1

Object Pose Transformation and HeightMap

Language:C++Stargazers:1Issues:1Issues:0

CG_P2

Simulate a RollCoast

Language:C++Stargazers:1Issues:1Issues:0
Language:TypeScriptLicense:NOASSERTIONStargazers:0Issues:1Issues:0

AliceRender

Alice Graphic Render Library for use

Language:C++License:MITStargazers:0Issues:3Issues:0

AliceTracer

A Ray Tracer Demo

Language:C++License:MITStargazers:0Issues:1Issues:0

awesome-NeRF

A curated list of awesome neural radiance fields papers

Language:TeXLicense:MITStargazers:0Issues:0Issues:0

CudaAliceTracer

A GPU-based Ray Tracer Demo

Language:C++License:MITStargazers:0Issues:1Issues:0

cvpr15deepcompare

Code and models for "Learning to Compare Image Patches via Convolutional Neural Networks"

Language:C++License:NOASSERTIONStargazers:0Issues:0Issues:0

filament

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

Language:C++License:Apache-2.0Stargazers:0Issues:0Issues:0
Language:HTMLLicense:MITStargazers:0Issues:0Issues:0

imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

Language:C++License:MITStargazers:0Issues:0Issues:0

ImGuizmo

Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui

Language:C++License:MITStargazers:0Issues:0Issues:0

ManipNet

ManipNet: Neural Manipulation Synthesis with a Hand-Object Spatial Representation - SIGGRAPH 2021

Stargazers:0Issues:0Issues:0

MeshesLibrary

Use this repo as a place to share your scenes and meshes

Language:JavaScriptStargazers:0Issues:0Issues:0

OS_project4

OS Project4- mutex and conditional variable

Language:CStargazers:0Issues:0Issues:0

Render-Books

游戏引擎开发资料汇总(https://www.zhihu.com/people/yangshuohao)

Stargazers:0Issues:0Issues:0

stable-diffusion

A latent text-to-image diffusion model

License:NOASSERTIONStargazers:0Issues:0Issues:0

stablediffusion

High-Resolution Image Synthesis with Latent Diffusion Models

Language:PythonLicense:MITStargazers:0Issues:0Issues:0

Unreal-GraphicsShowcase

Oculus showcase demonstrating how to use Vulkan subpasses to implement performant tonemapping for color grading LUTs, day-night cycle, fade in / fade out, and vignette effects.

License:NOASSERTIONStargazers:0Issues:0Issues:0

Unreal-HandGameplay

Oculus showcase of hand tracking based interactions in Unreal.

License:MITStargazers:0Issues:0Issues:0

Unreal-LayerSample

This sample provides blueprints illustrating the use of VR compositor layers to display a UMG UI widgets. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

License:NOASSERTIONStargazers:0Issues:0Issues:0

Unreal-Locomotion

This sample demonstrates a range of different locomotion and interaction types for VR. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

License:NOASSERTIONStargazers:0Issues:0Issues:0

Unreal-PassthroughSample

This Unreal sample demonstrates the Passthrough functionality provided by Meta Quest headsets.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

License:NOASSERTIONStargazers:0Issues:0Issues:0

Unreal-RenderingTechniques

This sample demonstrates range of Oculus rendering techniques in Unreal game.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

License:NOASSERTIONStargazers:0Issues:0Issues:0

Unreal-Scene

This sample demonstrates the usage of Scene in Unreal Engine. Though its main feature is related to Scene, it also uses a quad-layer to render an in-game menu with higher quality, works with audio, and provides a Passthrough stereo layer.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

License:NOASSERTIONStargazers:0Issues:0Issues:0

Unreal-SpatialAnchorsSample

Spatial anchors are world-locked frames of reference you can use as origin points to position content that can persist across sessions. This sample is to demonstrate Spatial anchor functionality in Unreal Engine.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

License:NOASSERTIONStargazers:0Issues:0Issues:0

XVERSE-65B

XVERSE-65B: A multilingual large language model developed by XVERSE Technology Inc.

License:Apache-2.0Stargazers:0Issues:0Issues:0