0.L8.PLLA's repositories
HLSLDecompiler
HLSL Decompiler forked from 3Dmigoto (v2: modify from repository, and fixing some bugs)
Blender-Asset-Creation-Toolset
Many Tools for Game Asset Creation (Import/Export FBXs, Origin Aligment Tool, Renaming, Low-Poly Art workflow tools, etc.)
URP-12-Extension
URP-12-Extension
ToonShadingCollection
Toon Shading Collection (for Character) 角色卡通渲染效果分析收集/速查手册/小百科
GameAndUnity-TechLib
游戏、Unity技术项目引用目录
MeshTrimmer
裁剪Mesh透明部分的工具,类似将Sprite矩形裁剪成Overdraw更少的多边形
Zygisk-Il2CppDumper
使用 Zygisk 在运行时转储 il2cpp 数据
Testing_CSV2Mesh_Tool
可以将 RenderDoc 中导出的 *.csv 数据再次导出到 *.fbx
PowerUtilities
unity dev utilities
PowerXXX
Power Shader Collection
ogl
Minimal WebGL Library
URP_Toon_2021.3
A Toon Shader in Unity Universal Render Pipeline.Support PBR
Post-Processing-Scan
A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
Anime-Speed-Lines
Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
unity-texture-curve
:pencil2: Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.
TextureBake
Convert curves to Texture
hackingtool
ALL IN ONE Hacking Tool For Hackers
Automatic-DynamicBone
unity bone cloth spring system,base by jobs
HLSLMaterial
HLSL Material for Unreal Engine
beimi
贝密游戏/beimigame 斗地主/麻将 匹配/房卡模式 单机/多人
LightFlicker
A component to make Unity's Light component flicker by a sequence of alphabets. Inspired by Valve.
ActionRoguelike
Third-person Action Roguelike made in Unreal Engine C++. Project for Unreal Engine Pro C++ Course & Stanford University CS193U
Vulkan
Examples and demos for the new Vulkan API
PowerGrassPrj
a grass rendering
GPU-Fog-Particles
Textureless fog particles using a highly customizable shader to attenuate noise values.
NovaShader
Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity.
mir2
Legend of Mir 2 - Official Public Crystal Source
UnityToolchainsTrick
提供一些UnityEditor工具链开发的常用小技巧与示例(Provides some common tips and examples for developing the UnityEditor toolchain)
PowerPBS
a complex shader has more detail map and blend modes , for render character in unity, no lightmap