0.L8.PLLA (GraphicsPop)

GraphicsPop

Geek Repo

0

followers

0

following

0

stars

Github PK Tool:Github PK Tool

0.L8.PLLA's repositories

ActionRoguelike

Third-person Action Roguelike made in Unreal Engine C++. Project for Unreal Engine Pro C++ Course & Stanford University CS193U

Language:C++Stargazers:0Issues:0Issues:0

Anime-Speed-Lines

Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.

Language:ShaderLabLicense:UnlicenseStargazers:0Issues:0Issues:0

Automatic-DynamicBone

unity bone cloth spring system,base by jobs

Language:C#License:MITStargazers:0Issues:0Issues:0

beimi

贝密游戏/beimigame 斗地主/麻将 匹配/房卡模式 单机/多人

Language:JavaScriptLicense:Apache-2.0Stargazers:0Issues:0Issues:0

Blender-Asset-Creation-Toolset

Many Tools for Game Asset Creation (Import/Export FBXs, Origin Aligment Tool, Renaming, Low-Poly Art workflow tools, etc.)

Language:PythonLicense:GPL-3.0Stargazers:0Issues:0Issues:0

GameAndUnity-TechLib

游戏、Unity技术项目引用目录

Stargazers:0Issues:0Issues:0

GPU-Fog-Particles

Textureless fog particles using a highly customizable shader to attenuate noise values.

Language:GLSLLicense:UnlicenseStargazers:0Issues:0Issues:0

hackingtool

ALL IN ONE Hacking Tool For Hackers

Language:PythonLicense:MITStargazers:0Issues:0Issues:0

HLSLDecompiler

HLSL Decompiler forked from 3Dmigoto (v2: modify from repository, and fixing some bugs)

License:NOASSERTIONStargazers:0Issues:0Issues:0

HLSLMaterial

HLSL Material for Unreal Engine

Language:C++License:MITStargazers:0Issues:0Issues:0

LightFlicker

A component to make Unity's Light component flicker by a sequence of alphabets. Inspired by Valve.

Language:C#Stargazers:0Issues:0Issues:0

MeshTrimmer

裁剪Mesh透明部分的工具,类似将Sprite矩形裁剪成Overdraw更少的多边形

Language:C#Stargazers:0Issues:0Issues:0

mir2

Legend of Mir 2 - Official Public Crystal Source

Language:C#Stargazers:0Issues:0Issues:0

NovaShader

Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity.

Language:C#License:MITStargazers:0Issues:0Issues:0

ogl

Minimal WebGL Library

Language:JavaScriptStargazers:0Issues:0Issues:0

Post-Processing-Scan

A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).

Language:ShaderLabLicense:UnlicenseStargazers:0Issues:0Issues:0

PowerGrassPrj

a grass rendering

Language:HLSLLicense:Apache-2.0Stargazers:0Issues:0Issues:0

PowerPBS

a complex shader has more detail map and blend modes , for render character in unity, no lightmap

Language:HLSLLicense:Apache-2.0Stargazers:0Issues:0Issues:0

PowerUtilities

unity dev utilities

Language:C#License:Apache-2.0Stargazers:0Issues:0Issues:0

PowerXXX

Power Shader Collection

License:MITStargazers:0Issues:0Issues:0

Testing_CSV2Mesh_Tool

可以将 RenderDoc 中导出的 *.csv 数据再次导出到 *.fbx

Language:C#License:Apache-2.0Stargazers:0Issues:0Issues:0

TextureBake

Convert curves to Texture

Language:C#License:GPL-3.0Stargazers:0Issues:0Issues:0

ToonShadingCollection

Toon Shading Collection (for Character) 角色卡通渲染效果分析收集/速查手册/小百科

Stargazers:0Issues:0Issues:0

unity-texture-curve

:pencil2: Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.

Language:C#License:MITStargazers:0Issues:0Issues:0

UnityToolchainsTrick

提供一些UnityEditor工具链开发的常用小技巧与示例(Provides some common tips and examples for developing the UnityEditor toolchain)

Language:C#License:MITStargazers:0Issues:0Issues:0

URP-12-Extension

URP-12-Extension

Language:C#Stargazers:0Issues:0Issues:0

URP_Toon_2021.3

A Toon Shader in Unity Universal Render Pipeline.Support PBR

Language:C#License:MITStargazers:0Issues:0Issues:0

Vulkan

Examples and demos for the new Vulkan API

Language:GLSLLicense:MITStargazers:0Issues:0Issues:0
Language:C#Stargazers:0Issues:0Issues:0

Zygisk-Il2CppDumper

使用 Zygisk 在运行时转储 il2cpp 数据

Language:CLicense:MITStargazers:0Issues:0Issues:0