Acerola's repositories
Post-Processing
My Unity post processing pipeline and shaders
Pixel-Sorting
A "real time" pixel sorter for Unity
Shell-Texturing
Volumetric rendering of fur
CS2-Smoke-Grenades
My recreation of CS2's responsive smoke grenades in Unity
Inktober-Ink-Shader
An ink drawing post processing shader
Disney-PBR
An implementation of Disney's principled BRDF
CRT-Shader
A recreation of Loop Hero's CRT shader
Minecraft-Shaders
Shaders for Minecraft
obs-scripts
OBS scripts I have made to help my stream and others
Cellular-Automata
Unity project demonstrating concepts introduced in my video on Cellular Automata
The-Dating-Game
My submission for Ludwig's 2021 10 day game jam
Elden-Ring-Stars
A recreation of Elden Ring's star particles
Gooch-Shading
An implementation of Gooch Shading
Image-Effects
Post processing in Unity
World-Generator
Terrain generator for environment inspiration
Chaikin-Curves
Code for my animation used for my video on Chaikin Curves
Linear-Congruential-Generator
Basic python LCG
Ray-Marcher
That thing literally everyone makes
Watchy-Firmware
My firmware for the Watchy, an open source E-ink watch
Acerola-Discord-Bot
Discord bot for my discord server
Acerola_Bot
A twitch chat bot
se303-house
A test-driven example of The House That Jack Built. Via Metz, S.
se303_ex07_production_plan
A Rubified version of Fowler's test walkthrough in Chapter 4 of Refactoring.