GarrettGunnell / AcerolaFX

A suite of GShade shaders for Final Fantasy XIV

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AcerolaFX

A fully modular and completely customizable HDR post processing pipeline intended for Final Fantasy XIV gameplay and gposing.

For information on installation and usage please refer to the wiki.

Examples

For an album of gameplay shader comparisons please look here!

For an album of gpose shader comparisons please look here!

example1
example2
example3
example4
example3
example4
example4

Credits

Big thank you to Aki Saeri, the ultimate Final Fantasy XIV gamer, for beta testing the shaders.

References:
https://github.com/GPUOpen-Effects/FidelityFX-CAS
https://github.com/LordOfLunacy/Insane-Shaders/blob/master/Shaders/DevShaders/ComputeShaders/HistogramCompute.fx
https://bruop.github.io/exposure/
https://www.alextardif.com/HistogramLuminance.html
https://github.com/GameTechDev/XeGTAO
https://github.com/niessner/VoxelHashing/blob/master/DepthSensing/Shaders/BilateralFilter.hlsl
https://users.cs.northwestern.edu/~sco590/winnemoeller-cag2012.pdf
https://en.wikipedia.org/wiki/Kuwahara_filter

About

A suite of GShade shaders for Final Fantasy XIV

License:MIT License


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Language:HLSL 100.0%